Hücre Döngüsü Konusunda Teknoloji Destekli Flipbook Eğitim Materyali Geliştirilmesi ve Materyale İlişkin Öğrenci Değerlendirmeleri
Özet
Referanslar
Abadiyah, R., Prihatin, J. & Murdiyah, S. (2018). Development of Biology Interactive Digital Flip book on the Subject of Animal Growth and Development. Bioedukasi, 61-68. https://doi.org/10.19184/bioedu.v16i1.7723
Akbay, S., Ozel, Ç. A., Tasdelen, O., Onder, A. N., & Guven Yildirm, E. (2022). Development of light and QR-code assisted brain lobes and their tasks model and views of teacher candidates on the model. International Online Journal of Education and Teaching, 9(1), 263-283. https://iojet.org/index.php/IOJET/article/view/1573
Altın, N. C., & Bingöl, H. O. (2018). Place of flip book animation technique in communication design education. Journal of Human Sciences, 15(2), 943-951. https://www.j-humansciences.com/ojs/index.php/IJHS/article/view/5346/2547
Andini, S. (2018). Developing flip book multimedia: The achievement of ınformal deductive thinking level. Journal on Mathematics Education, 9(2), 227-238. https://files.eric.ed.gov/fulltext/EJ1193653.pdf
Baydaş, Ö. & Göktaş, Y. (2016). Öğretmenlerin ve öğretmen adaylarının BT kullanma niyetleri: BT’yi okullarla bütünleştirmede anahtar faktörler. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 12(1), 145-162. https://doi.org/10.17860/efd.24292
Büyüköztürk, Ş., Çakmak Kılıç, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2013). Bilimsel Araştırma Yöntemleri (14. Baskı). Ankara: Pegema Akademi.
Deshmukh, N. D. & Deshmukh, V. M. (2007). A study of students' misconceptions in biology at the secondary school level. International conference to review research in Science, Technology and Mathematics Education, Homi Bhabha Centre for Science Education, Mumbai, India.
Fadhila, N. U. H. & Sulistiyawati, S. (2019). Testing Carbohydrate Substance as Flash Based Flip book Learning Media. In Proceeding International Conference on Science and Engineering, 2, 327-330.
Firdaus, Z., Setiawan, D., Sunarmi, S., & Setiani, P. P. (2024, May). The development of e-flip book multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes. In AIP Conference Proceedings (Vol. 3106, No. 1). AIP Publishing
Gökçearslan, A. (2016). Çizoynat. Atatürk Üniversitetesi Güzel Sanatlar Enstitüsü Dergisi Journal of the Fine Arts Institute, 36, 90-110. https://dergipark.org.tr/en/pub/ataunigsed/issue/24330/257852
İnel, D., Evrekli, E. & Balım, A. G. (2011). Öğretmen adaylarının fen ve teknoloji dersinde eğitim teknolojilerinin kullanılmasına ilişkin görüşleri. Kuramsal Eğitimbilim, 4 (2), 128-150.
Kalburan, C. Yurt, N. & Ömeroglu Ö. (2011) The Use of Interactive CD-ROM in early childhood education: teachers thoughts and practices. Procedia Computer Science, 3, 1555-1561. https://doi.org/10.1016/j.procs.2011.01.049
Karadeniz, O. S. V. Ö., & Sinan, O. (2010). Mitoz bölünme konusunun öğretimi için örnek bir etkinlik. İlköğretim Online, 9(3), 1-7. https://dergipark.org.tr/en/download/article-file/90748
Karasar, N. (2017). Bilimsel Araştırma Yöntemi (32. Baskı). Ankara: Nobel Yayın.
Kayış, Ö., Güven Yıldırım E., & Önder, A.N. (2023). Raising zero waste awareness with originally designed educational games and pre-service teachers' views on practice. Hacettepe Universitesi Eğitim Fakultesi Dergisi- Hacettepe University Journal of Education, 38, 524-537.
Kırık, A. M., & Kozan, E. (2015). Üç Boyutlu (3D) Dijital animasyon teknolojisinin TV yayıncılığında kullanımı. Akademik Sosyal Araştırmalar Dergisi, 3(13), 292-311.
Kinayoh, N. B., & Ambarwati, R. (2023). The development of flip book based on digital literacy on animalia-vertebrates of high school student grade 10th. Berkala Ilmiah Pendidikan Biologi (BioEdu), 12(2), 496-505. https://doi.org/10.26740/bioedu.v12n2.p496-505
Manjila, S., Singh, G., Alkhachroum, A. M., & Ramos-Estebanez, C. (2015). Understanding Edward Muybridge: historical review of behavioral alterations after a 19th-century head injury and their multifactorial influence on human life and culture. Neurosurgical focus, 39(1), E4. https://doi.org/10.3171/2015.4.FOCUS15121
Milli Eğitim Bakanlığı, (2018). https://mufredat.meb.gov.tr/Dosyalar/20182215535566-Biyoloji%20d%C3%B6p.pdf sayfasından 01.06.2024 tarihinde erişilmiştir.
Mulyowati, D., Triyanto, T., & Wiraya, A. (2023). Digital Flip book-based mathematics teaching materials using rme approach to ımprove mathematical problem-solving ability. Jurnal Pendidikan Progresif, 13(3), 1460-1468. http://dx.doi.org/10.23960/jpp.v13.i3.202342
Nadiyah, R. S. & Faaizah, S. (2015). The development of online project based collaborative learning using ADDIE model. Procedia-Social and Behavioral Sciences, 195, 1803-1812. https://doi.org/10.1016/j.sbspro.2015.06.392
Ningrum dan S. (2014). Evaluasi Pendidikan. Surabaya: Usaha Nasional.
Öksüz, C. (2010). İlköğretim yedinci sınıf üstün yetenekli öğrencilerin “nokta, doğru ve düzlem” konularındaki kavram yanılgıları. İlköğretim Online, 9(2), 508-525. https://dergipark.org.tr/en/download/article-file/90757
Özel Ç.A, Taşdelen Ö, Güven-Yildirim E, Önder A.N. (2022). A sample implementation of teaching molecular structure of DNA in the classroom and the opinions of teacher candidates about it. Journal for Educators, Teachers and Trainers, 13(5), 427-441. https://digibug.ugr.es/handle/10481/79890
Perdana, M. A., Wibowo, D. E., & Budiarto, M. K. (2021). Digitalization of learning media through digital book development using the flip book application. Jurnal Pendidikan Dan Pengajaran, 54(2), 263. http://dx.doi.org/10.23887/jpp.v54i2
Pikkov, Ülo. (2010). ANIMASOPHY Theoretical Writings on the Animated Film. Estonya: Published by the Estonian Academy of Arts, Department of Animation.
Priyanto, D. (2009). Pengembangan Multimedia Berbasis Komputer. Jurnal Pemıkıran Alternatıf Kependıdıkan, 14 (1), 92-110. https://ejournal.uinsaizu.ac.id/index.php/insania/article/view/320
Saputri, T., Djuwari, D., Authar, N., Asmara, B., Rahmadani, N. P., Saleh, N. R., & Chrestina, D. A. (2022). Application of interactive english e-module with flip book application for early childhood education students. Indonesia Berdaya, 3(4), 1079-1092.
Sartono, N., Suprapto, M. & Ichsan, I. J. (2018). An innovation developing flip flop book (digital) on organ systems in human. In : International Conference on Mathematics and Science Education of Universitas Pendidikan Indonesia, 3, 50-54.
Schunk, D. H. (2012). Learning Theories an Educational Theories. Pearson Education: Inc.
Taşdelen, Ö., & Özel, Ç. A. (2024). Biyoloji öğretmen adaylarının model geliştirmeye ve model-tabanlı alternatif değerlendirmeye yönelik görüşleri. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, 44(1), 39-70. https://doi.org/10.17152/gefad.1429765
Turan G.Y, Köklükaya A.N, Yıldırım E.G. (2020). Improving matter and heat subjects learning through genuine designed educational games. International Journal of Science and Mathematics Education, 18(1), 19-42. https://link.springer.com/article/10.1007/s10763-018-09945-0
Yıldırım E.G, Önder A.N, Taşdelen Ö, Özel Ç.A. (2022). Determining the opinions of science teachers on the concept of sustainable development through educational games. International Journal of Curriculum and Instruction, 14(1), 843-862. https://eric.ed.gov/?id=EJ1331597
Yumuşak, A., & Aycan, Ş. (2002). Fen bilgisi eğitiminde bilgisayar destekli çalışmanın faydaları; Demirci (Manisa)’de bir örnek. Benefits, (16), 197-204.
Referanslar
Abadiyah, R., Prihatin, J. & Murdiyah, S. (2018). Development of Biology Interactive Digital Flip book on the Subject of Animal Growth and Development. Bioedukasi, 61-68. https://doi.org/10.19184/bioedu.v16i1.7723
Akbay, S., Ozel, Ç. A., Tasdelen, O., Onder, A. N., & Guven Yildirm, E. (2022). Development of light and QR-code assisted brain lobes and their tasks model and views of teacher candidates on the model. International Online Journal of Education and Teaching, 9(1), 263-283. https://iojet.org/index.php/IOJET/article/view/1573
Altın, N. C., & Bingöl, H. O. (2018). Place of flip book animation technique in communication design education. Journal of Human Sciences, 15(2), 943-951. https://www.j-humansciences.com/ojs/index.php/IJHS/article/view/5346/2547
Andini, S. (2018). Developing flip book multimedia: The achievement of ınformal deductive thinking level. Journal on Mathematics Education, 9(2), 227-238. https://files.eric.ed.gov/fulltext/EJ1193653.pdf
Baydaş, Ö. & Göktaş, Y. (2016). Öğretmenlerin ve öğretmen adaylarının BT kullanma niyetleri: BT’yi okullarla bütünleştirmede anahtar faktörler. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 12(1), 145-162. https://doi.org/10.17860/efd.24292
Büyüköztürk, Ş., Çakmak Kılıç, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2013). Bilimsel Araştırma Yöntemleri (14. Baskı). Ankara: Pegema Akademi.
Deshmukh, N. D. & Deshmukh, V. M. (2007). A study of students' misconceptions in biology at the secondary school level. International conference to review research in Science, Technology and Mathematics Education, Homi Bhabha Centre for Science Education, Mumbai, India.
Fadhila, N. U. H. & Sulistiyawati, S. (2019). Testing Carbohydrate Substance as Flash Based Flip book Learning Media. In Proceeding International Conference on Science and Engineering, 2, 327-330.
Firdaus, Z., Setiawan, D., Sunarmi, S., & Setiani, P. P. (2024, May). The development of e-flip book multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes. In AIP Conference Proceedings (Vol. 3106, No. 1). AIP Publishing
Gökçearslan, A. (2016). Çizoynat. Atatürk Üniversitetesi Güzel Sanatlar Enstitüsü Dergisi Journal of the Fine Arts Institute, 36, 90-110. https://dergipark.org.tr/en/pub/ataunigsed/issue/24330/257852
İnel, D., Evrekli, E. & Balım, A. G. (2011). Öğretmen adaylarının fen ve teknoloji dersinde eğitim teknolojilerinin kullanılmasına ilişkin görüşleri. Kuramsal Eğitimbilim, 4 (2), 128-150.
Kalburan, C. Yurt, N. & Ömeroglu Ö. (2011) The Use of Interactive CD-ROM in early childhood education: teachers thoughts and practices. Procedia Computer Science, 3, 1555-1561. https://doi.org/10.1016/j.procs.2011.01.049
Karadeniz, O. S. V. Ö., & Sinan, O. (2010). Mitoz bölünme konusunun öğretimi için örnek bir etkinlik. İlköğretim Online, 9(3), 1-7. https://dergipark.org.tr/en/download/article-file/90748
Karasar, N. (2017). Bilimsel Araştırma Yöntemi (32. Baskı). Ankara: Nobel Yayın.
Kayış, Ö., Güven Yıldırım E., & Önder, A.N. (2023). Raising zero waste awareness with originally designed educational games and pre-service teachers' views on practice. Hacettepe Universitesi Eğitim Fakultesi Dergisi- Hacettepe University Journal of Education, 38, 524-537.
Kırık, A. M., & Kozan, E. (2015). Üç Boyutlu (3D) Dijital animasyon teknolojisinin TV yayıncılığında kullanımı. Akademik Sosyal Araştırmalar Dergisi, 3(13), 292-311.
Kinayoh, N. B., & Ambarwati, R. (2023). The development of flip book based on digital literacy on animalia-vertebrates of high school student grade 10th. Berkala Ilmiah Pendidikan Biologi (BioEdu), 12(2), 496-505. https://doi.org/10.26740/bioedu.v12n2.p496-505
Manjila, S., Singh, G., Alkhachroum, A. M., & Ramos-Estebanez, C. (2015). Understanding Edward Muybridge: historical review of behavioral alterations after a 19th-century head injury and their multifactorial influence on human life and culture. Neurosurgical focus, 39(1), E4. https://doi.org/10.3171/2015.4.FOCUS15121
Milli Eğitim Bakanlığı, (2018). https://mufredat.meb.gov.tr/Dosyalar/20182215535566-Biyoloji%20d%C3%B6p.pdf sayfasından 01.06.2024 tarihinde erişilmiştir.
Mulyowati, D., Triyanto, T., & Wiraya, A. (2023). Digital Flip book-based mathematics teaching materials using rme approach to ımprove mathematical problem-solving ability. Jurnal Pendidikan Progresif, 13(3), 1460-1468. http://dx.doi.org/10.23960/jpp.v13.i3.202342
Nadiyah, R. S. & Faaizah, S. (2015). The development of online project based collaborative learning using ADDIE model. Procedia-Social and Behavioral Sciences, 195, 1803-1812. https://doi.org/10.1016/j.sbspro.2015.06.392
Ningrum dan S. (2014). Evaluasi Pendidikan. Surabaya: Usaha Nasional.
Öksüz, C. (2010). İlköğretim yedinci sınıf üstün yetenekli öğrencilerin “nokta, doğru ve düzlem” konularındaki kavram yanılgıları. İlköğretim Online, 9(2), 508-525. https://dergipark.org.tr/en/download/article-file/90757
Özel Ç.A, Taşdelen Ö, Güven-Yildirim E, Önder A.N. (2022). A sample implementation of teaching molecular structure of DNA in the classroom and the opinions of teacher candidates about it. Journal for Educators, Teachers and Trainers, 13(5), 427-441. https://digibug.ugr.es/handle/10481/79890
Perdana, M. A., Wibowo, D. E., & Budiarto, M. K. (2021). Digitalization of learning media through digital book development using the flip book application. Jurnal Pendidikan Dan Pengajaran, 54(2), 263. http://dx.doi.org/10.23887/jpp.v54i2
Pikkov, Ülo. (2010). ANIMASOPHY Theoretical Writings on the Animated Film. Estonya: Published by the Estonian Academy of Arts, Department of Animation.
Priyanto, D. (2009). Pengembangan Multimedia Berbasis Komputer. Jurnal Pemıkıran Alternatıf Kependıdıkan, 14 (1), 92-110. https://ejournal.uinsaizu.ac.id/index.php/insania/article/view/320
Saputri, T., Djuwari, D., Authar, N., Asmara, B., Rahmadani, N. P., Saleh, N. R., & Chrestina, D. A. (2022). Application of interactive english e-module with flip book application for early childhood education students. Indonesia Berdaya, 3(4), 1079-1092.
Sartono, N., Suprapto, M. & Ichsan, I. J. (2018). An innovation developing flip flop book (digital) on organ systems in human. In : International Conference on Mathematics and Science Education of Universitas Pendidikan Indonesia, 3, 50-54.
Schunk, D. H. (2012). Learning Theories an Educational Theories. Pearson Education: Inc.
Taşdelen, Ö., & Özel, Ç. A. (2024). Biyoloji öğretmen adaylarının model geliştirmeye ve model-tabanlı alternatif değerlendirmeye yönelik görüşleri. Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, 44(1), 39-70. https://doi.org/10.17152/gefad.1429765
Turan G.Y, Köklükaya A.N, Yıldırım E.G. (2020). Improving matter and heat subjects learning through genuine designed educational games. International Journal of Science and Mathematics Education, 18(1), 19-42. https://link.springer.com/article/10.1007/s10763-018-09945-0
Yıldırım E.G, Önder A.N, Taşdelen Ö, Özel Ç.A. (2022). Determining the opinions of science teachers on the concept of sustainable development through educational games. International Journal of Curriculum and Instruction, 14(1), 843-862. https://eric.ed.gov/?id=EJ1331597
Yumuşak, A., & Aycan, Ş. (2002). Fen bilgisi eğitiminde bilgisayar destekli çalışmanın faydaları; Demirci (Manisa)’de bir örnek. Benefits, (16), 197-204.