Teachers’ Opinions on the Use of Games in Mathematics Education: A Case Study

Özet

Referanslar

Açıkgöz, K. Ü. (2003). Aktif öğrenme. İzmir: Eğitim Dünyası.

Aksoy, N. C., & Kaleli-Yılmaz, G. (2011). The influence on the attitudes towards mathematics of the 6th students of game supported instruction in fractions unit. Bayburt University Journal of Faculty of Education, 6(1-2), 105-117. https://dergipark.org.tr/en/pub/befdergi/issue/23152/247325

Ateş, B. K., & Bozkurt, E. (2021). Classroom teachers' views on teaching mathematics through games. Journal of Muallim Rıfat Faculty of Education, 3(2), 1-17. https://dergipark.org.tr/en/pub/mrefdergi/issue/64326/836322

Ayvaz-Can, A. (2020). Primary school teacher candidates' metaphoric perceptions about "mathematics game". Marmara University Atatürk Education Faculty Journal of Educational Sciences, 52, 482–504. https://doi.org/10.15285/maruaebd.683137

Baki, Ü., & Ersoy, E. (2021). Reflections from a game-based mathematics teaching lesson. Turkish Journal of Mathematics Education, 2(3), 97-118. https://tujme.org/index.php/tujme/article/view/45

Baran-Kaya, T., & Gökçek, T. (2021). Analysis of games designed by the secondary school pre-service mathematics teachers, The Journal of Buca Faculty of Education, 52, 600–621. https://doi.org/10.53444/deubefd.962734

Başaran, B. I. (2004). Active learning and multiple intelligence: A review. Aegean Journal of Education, 5(1), 7-15. https://dergipark.org.tr/en/pub/egeefd/issue/4920/67308

Bottino, R. M., Ott, M., Tavella, M. (2013). Children's performance with digital mind games and evidence for learning behaviour. In Information Systems, E-learning, and Knowledge Management Research: 4th World Summit on the Knowledge Society, 21-23 September 2011, Mykonos, Greece, (pp. 235-243).

Callaghan, M. N., Long, J. J., van Es, E. A., Reich, S. M., & Rutherford, T. (2018). How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement. Journal of Computer Assisted Learning, 34(1), 10–19. https://doi.org/10.1111/jcal.12209

Creswell, J. W. (2017). Nitel araştırma yöntemleri (Mesut Bütün & Selçuk Beşir Demir, Çev. Ed.). Ankara: Siyasal Kitapevi.

Creswell, J. W. (2019). Bir görüşme tutanağı hazırlamak ve uygulamak Hasan Özcan (Ed.), Nitel araştırmacılar için 30 temel beceri içinde (pp. 126-137). Ankara: Anı Yayıncılık.

Çil, O., & Sefer, F. (2021). The investigation of elementary school teachers' opinions on game- based mathematics activities, Trakya Journal of Education, 11(3), 1366–1385. https://doi.org/10.24315/tred.814024

Denzin, N. K., & Lincoln, Y. S. (Eds.) (2011). The sage handbook of qualitative research. London: Sage Publ.

Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review. Journal of information and organizational sciences, 35(1), 15-30. https://hrcak.srce.hr/69672

Doğan, Z., & Sönmez, D. (2019). Opinions of primary school teachers about the process of using mathematical games in mathematic lessons. Marmara University Atatürk Education Faculty Journal of Educational Sciences, 50(50), 96–108. https://doi.org/10.15285/maruaebd.545417

Erşen, Z. B., & Ergül, E. (2022). Trends of game-based learning in mathematics education: A systematic review. International Journal of Contemporary Educational Research, 9(3), 603-623. DOI: https://doi.org/10.33200/ijcer.1109501

Foster, A., Katz-Buonincontro, J., & Shah, M. (2011). Designing a game-based learning course: K-12 integration and pedagogical model. In Society for Information Technology & Teacher Education International Conference, March 2011, (pp. 1477-1483).

Glesne, C. (2020). Nitel araştırmaya giriş (Ali Ersoy & Pelin Yalçınoğlu, Çev. Ed.). Ankara: Anı Yayıncılık.

Guba, E. G., & Lincoln, Y. S. (1994). Competing paradigms in qualitative research. Handbook of Qualitative Research, 2(163-194), 105-117.

Güneş, D., & Yünkül, E. (2021). Assessments of classroom teachers on the use of mind and intelligence games in primary school, International Journal of Social Sciences Academy, 5(5), 784-803. https://doi.org/10.47994/usbad.893591

Güneş, G. (2010). Teachers? views on the use of games and activities in teaching mathematics at second level of primary education (Kars province example). (Master thesis), Kafkas University, Kars.

Hacısalihoğlu-Karadeniz M. (2017). A general review of acquisitions and problems in the process of adapting and applying traditional children's games into maths, Kastamonu Education Journal, 25(6), 2245-2262.

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161. https://doi.org/10.1016/j.compedu.2014.08.019

Haylock, D., & Cockburn, A. D. (2003). Understanding mathematics in the lower primary years: A guide for teachers of children 3-8. London: Sage Publ.

Heshmati, S., Kersting, N., & Sutton, T. (2018). Opportunities and challenges of implementing instructional games in mathematics classrooms: Examining the quality of teacher-student interactions during the cover-up and un-cover games. International Journal of Science and Mathematics Education, 16(4), 777-796. https://doi.org/10.1007/s10763-016-9789-8

Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a game for supporting learning in mathematics. The Electronic Journal of e-Learning, 12(3), 230-242.

Ke, F., & Grabowski, B. (2007). Gameplaying for maths learning: Cooperative or not?. British journal of educational technology, 38(2), 249-259. https://doi.org/10.1111/j.1467-8535.2006.00593.x

Kebritchi, M., Hiruni, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Developmental Science, 55(2), 427-443. https://doi.org/10.1016/j.compedu.2010.02.007

Martinie, S. (2005). Families ask: Games in the middle school. Mathematics Teaching in the Middle School, 11(2), 94-95. DOI: https://doi.org/10.5951/MTMS.11.2.0094

Merriam, S. B. (2018). Nitel araştırma: Desen ve uygulama için bir rehber (Selahattin Turan, Çev. Ed.). Ankara: Nobel Yayıncılık.

Miles, M. B., & Huberman, A. M. (1994). An expanded sourcebook: Qualitative data analysis (2. Ed.). Thousand Oaks, CA: Sage Publ.

Millî Eğitim Bakanlığı [Ministery of National Education-MoNE]. (2018). Matematik dersi öğretim programı (ilkokul ve ortaokul 1, 2, 3, 4, 5, 6, 7 ve 8. sınıflar) (26.01.2023 tarihinde http://mufredat.meb.gov.tr/Dosyalar/201813017165445MATEMATIK%C4%B0K%2%C3%96%C4%9ERET%C4%B0M%20PROGRAMI%202018v adresinden ulaşılmıştır.)

Nabie, M. J. (2009). Cultural games in Ghana: Exploring mathematics pedagogy with primary school teachers. (Doctoral thesis). University of Alberta, Canada.

Obay, M., & Çelik, H. C. (2021). Examining middle school mathematics teachers' views on games used in education in terms of culture, education, and association. Electronic Journal of Social Sciences, 20(80), 1915-1932.

Orim, R. E., & Ekwueme, C. O. (2011). The role of games in teaching and learning of mathematics in junior secondary schools. Global Journal of Educational Research, 10(2), 121-124.

Özata, M., & Coşkuntuncel, O. (2019). Opinions of secondary school mathematics teachers on the use of educational math games in mathematics teaching, Mersin University Journal of the Faculty of Education, 15(3), 662–683. https://doi.org/10.17860/mersinefd.619983

Patton, M. Q. (2018). Nitel araştırma ve değerlendirme yöntemleri (2. Ed) (M. Bütün & S. B., Demir, Eds. & Trans.). Ankara: Pegem Akademi Yayıncılık.

Pehlivan, F. (2020). The impact of gamification on mathematics success, motivation and learning strategies in the flipped classrooms (Master's Thesis). Aydin Adnan Menderes University, Aydın.

Pehlivan, H. (2014). Oyun ve öğrenme. Ankara: Anı Yayıncılık.

Proctor, M. D., & Marks, Y. (2013). A survey of exemplary teachers' perceptions, use, and access of computer-based games and technology for classroom instruction. Computers & Education, 62, 171-180. https://doi.org/10.1016/j.compedu.2012.10.022

Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., & Flores, P. (2003). Beyond nintendo: Design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71-49. https://doi.org/10.1016/S0360-1315(02)00099-4

Russo, J., Bragg, L. A., & Russo, T. (2020). How primary teachers use games to support their teaching of mathematics. International Electronic Journal of Elementary Education, 13(4), 407–419. https://doi.org/10.26822/iejee.2021.200

Sanders, S. (2016). Critical and creative thinkers in mathematics classrooms. Journal of Student Engagement: Education Matters, 6(1), 19-27. https://ro.uow.edu.au/jseem/vol6/iss1/4

Saygı, E., & Ulusoy-Alkaş, Ç. (2019). Views of the pre-service elementary mathematics teachers about memory games and contribution of memory games to mathematics teaching. Bolu Abant İzzet Baysal University Journal of Faculty of Education, 19(1), 331-345. https://doi.org/10.17240/aibuefd.2019.19.43815-446550

Sezgin, S. (2016). Gamification of learning and teaching: game-based methods and strategies for study and education, Journal of Open Education Practices and Research, 2(1), 187-197.

Stupiansky, W., Stupiansky, S., & Nicholas, G. (1999). Games that teach. Instructor-Primary, 108(5).

Türkmen. G. P. (2017). The effect of gamification methodology on students' achievements and attitudes towards mathematics. (Master's Thesis). Erciyes University, Kayseri.

Uğurel, İ., & Moralı, S. (2010). Usability of games in high school mathematics lessons, Journal of National Education, 40(185), 328-352.

Usta, N., Işık, A. D., Şahan, G., Genç, S., Taş, F., Gülay, G., Diril, F., Demir, Ö., & Küçük, K. (2017). The opinions of pre-service teachers on the usage of games in mathematics teaching. International Journal of Social Sciences and Education Research, 3(1), 328–328. https://doi.org/10.24289/ijsser.270771

Van De Walle, J. A., Karp, K. S., & Bay-Williams, J. M. (2016). Elementary and middle school mathematics: Teaching developmentally. Boston: Pearson Publ.

Yıldırım, A. & Şimşek, H. (2008). Sosyal bilimlerde nitel araştırma yöntemleri (7. Ed.). Ankara: Seçkin Yayıncılık.

Yüksek Öğretim Kurulu [Council of Higher Education-CoHE]. (2018).Matematik öğretmenliği lisans program (23.12.2022 tarihinde https://www.yok.gov.tr/Documents/Kurumsal/egitim_ogretim_dairesi/Yeni-Ogretmen-Yetistirme-Lisans-Programlari/Matematik_Ogretmenligi_Lisans_Programi.pdf adresinden ulaşılmıştır.)

Referanslar

Açıkgöz, K. Ü. (2003). Aktif öğrenme. İzmir: Eğitim Dünyası.

Aksoy, N. C., & Kaleli-Yılmaz, G. (2011). The influence on the attitudes towards mathematics of the 6th students of game supported instruction in fractions unit. Bayburt University Journal of Faculty of Education, 6(1-2), 105-117. https://dergipark.org.tr/en/pub/befdergi/issue/23152/247325

Ateş, B. K., & Bozkurt, E. (2021). Classroom teachers' views on teaching mathematics through games. Journal of Muallim Rıfat Faculty of Education, 3(2), 1-17. https://dergipark.org.tr/en/pub/mrefdergi/issue/64326/836322

Ayvaz-Can, A. (2020). Primary school teacher candidates' metaphoric perceptions about "mathematics game". Marmara University Atatürk Education Faculty Journal of Educational Sciences, 52, 482–504. https://doi.org/10.15285/maruaebd.683137

Baki, Ü., & Ersoy, E. (2021). Reflections from a game-based mathematics teaching lesson. Turkish Journal of Mathematics Education, 2(3), 97-118. https://tujme.org/index.php/tujme/article/view/45

Baran-Kaya, T., & Gökçek, T. (2021). Analysis of games designed by the secondary school pre-service mathematics teachers, The Journal of Buca Faculty of Education, 52, 600–621. https://doi.org/10.53444/deubefd.962734

Başaran, B. I. (2004). Active learning and multiple intelligence: A review. Aegean Journal of Education, 5(1), 7-15. https://dergipark.org.tr/en/pub/egeefd/issue/4920/67308

Bottino, R. M., Ott, M., Tavella, M. (2013). Children's performance with digital mind games and evidence for learning behaviour. In Information Systems, E-learning, and Knowledge Management Research: 4th World Summit on the Knowledge Society, 21-23 September 2011, Mykonos, Greece, (pp. 235-243).

Callaghan, M. N., Long, J. J., van Es, E. A., Reich, S. M., & Rutherford, T. (2018). How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement. Journal of Computer Assisted Learning, 34(1), 10–19. https://doi.org/10.1111/jcal.12209

Creswell, J. W. (2017). Nitel araştırma yöntemleri (Mesut Bütün & Selçuk Beşir Demir, Çev. Ed.). Ankara: Siyasal Kitapevi.

Creswell, J. W. (2019). Bir görüşme tutanağı hazırlamak ve uygulamak Hasan Özcan (Ed.), Nitel araştırmacılar için 30 temel beceri içinde (pp. 126-137). Ankara: Anı Yayıncılık.

Çil, O., & Sefer, F. (2021). The investigation of elementary school teachers' opinions on game- based mathematics activities, Trakya Journal of Education, 11(3), 1366–1385. https://doi.org/10.24315/tred.814024

Denzin, N. K., & Lincoln, Y. S. (Eds.) (2011). The sage handbook of qualitative research. London: Sage Publ.

Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review. Journal of information and organizational sciences, 35(1), 15-30. https://hrcak.srce.hr/69672

Doğan, Z., & Sönmez, D. (2019). Opinions of primary school teachers about the process of using mathematical games in mathematic lessons. Marmara University Atatürk Education Faculty Journal of Educational Sciences, 50(50), 96–108. https://doi.org/10.15285/maruaebd.545417

Erşen, Z. B., & Ergül, E. (2022). Trends of game-based learning in mathematics education: A systematic review. International Journal of Contemporary Educational Research, 9(3), 603-623. DOI: https://doi.org/10.33200/ijcer.1109501

Foster, A., Katz-Buonincontro, J., & Shah, M. (2011). Designing a game-based learning course: K-12 integration and pedagogical model. In Society for Information Technology & Teacher Education International Conference, March 2011, (pp. 1477-1483).

Glesne, C. (2020). Nitel araştırmaya giriş (Ali Ersoy & Pelin Yalçınoğlu, Çev. Ed.). Ankara: Anı Yayıncılık.

Guba, E. G., & Lincoln, Y. S. (1994). Competing paradigms in qualitative research. Handbook of Qualitative Research, 2(163-194), 105-117.

Güneş, D., & Yünkül, E. (2021). Assessments of classroom teachers on the use of mind and intelligence games in primary school, International Journal of Social Sciences Academy, 5(5), 784-803. https://doi.org/10.47994/usbad.893591

Güneş, G. (2010). Teachers? views on the use of games and activities in teaching mathematics at second level of primary education (Kars province example). (Master thesis), Kafkas University, Kars.

Hacısalihoğlu-Karadeniz M. (2017). A general review of acquisitions and problems in the process of adapting and applying traditional children's games into maths, Kastamonu Education Journal, 25(6), 2245-2262.

Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161. https://doi.org/10.1016/j.compedu.2014.08.019

Haylock, D., & Cockburn, A. D. (2003). Understanding mathematics in the lower primary years: A guide for teachers of children 3-8. London: Sage Publ.

Heshmati, S., Kersting, N., & Sutton, T. (2018). Opportunities and challenges of implementing instructional games in mathematics classrooms: Examining the quality of teacher-student interactions during the cover-up and un-cover games. International Journal of Science and Mathematics Education, 16(4), 777-796. https://doi.org/10.1007/s10763-016-9789-8

Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a game for supporting learning in mathematics. The Electronic Journal of e-Learning, 12(3), 230-242.

Ke, F., & Grabowski, B. (2007). Gameplaying for maths learning: Cooperative or not?. British journal of educational technology, 38(2), 249-259. https://doi.org/10.1111/j.1467-8535.2006.00593.x

Kebritchi, M., Hiruni, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Developmental Science, 55(2), 427-443. https://doi.org/10.1016/j.compedu.2010.02.007

Martinie, S. (2005). Families ask: Games in the middle school. Mathematics Teaching in the Middle School, 11(2), 94-95. DOI: https://doi.org/10.5951/MTMS.11.2.0094

Merriam, S. B. (2018). Nitel araştırma: Desen ve uygulama için bir rehber (Selahattin Turan, Çev. Ed.). Ankara: Nobel Yayıncılık.

Miles, M. B., & Huberman, A. M. (1994). An expanded sourcebook: Qualitative data analysis (2. Ed.). Thousand Oaks, CA: Sage Publ.

Millî Eğitim Bakanlığı [Ministery of National Education-MoNE]. (2018). Matematik dersi öğretim programı (ilkokul ve ortaokul 1, 2, 3, 4, 5, 6, 7 ve 8. sınıflar) (26.01.2023 tarihinde http://mufredat.meb.gov.tr/Dosyalar/201813017165445MATEMATIK%C4%B0K%2%C3%96%C4%9ERET%C4%B0M%20PROGRAMI%202018v adresinden ulaşılmıştır.)

Nabie, M. J. (2009). Cultural games in Ghana: Exploring mathematics pedagogy with primary school teachers. (Doctoral thesis). University of Alberta, Canada.

Obay, M., & Çelik, H. C. (2021). Examining middle school mathematics teachers' views on games used in education in terms of culture, education, and association. Electronic Journal of Social Sciences, 20(80), 1915-1932.

Orim, R. E., & Ekwueme, C. O. (2011). The role of games in teaching and learning of mathematics in junior secondary schools. Global Journal of Educational Research, 10(2), 121-124.

Özata, M., & Coşkuntuncel, O. (2019). Opinions of secondary school mathematics teachers on the use of educational math games in mathematics teaching, Mersin University Journal of the Faculty of Education, 15(3), 662–683. https://doi.org/10.17860/mersinefd.619983

Patton, M. Q. (2018). Nitel araştırma ve değerlendirme yöntemleri (2. Ed) (M. Bütün & S. B., Demir, Eds. & Trans.). Ankara: Pegem Akademi Yayıncılık.

Pehlivan, F. (2020). The impact of gamification on mathematics success, motivation and learning strategies in the flipped classrooms (Master's Thesis). Aydin Adnan Menderes University, Aydın.

Pehlivan, H. (2014). Oyun ve öğrenme. Ankara: Anı Yayıncılık.

Proctor, M. D., & Marks, Y. (2013). A survey of exemplary teachers' perceptions, use, and access of computer-based games and technology for classroom instruction. Computers & Education, 62, 171-180. https://doi.org/10.1016/j.compedu.2012.10.022

Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., & Flores, P. (2003). Beyond nintendo: Design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71-49. https://doi.org/10.1016/S0360-1315(02)00099-4

Russo, J., Bragg, L. A., & Russo, T. (2020). How primary teachers use games to support their teaching of mathematics. International Electronic Journal of Elementary Education, 13(4), 407–419. https://doi.org/10.26822/iejee.2021.200

Sanders, S. (2016). Critical and creative thinkers in mathematics classrooms. Journal of Student Engagement: Education Matters, 6(1), 19-27. https://ro.uow.edu.au/jseem/vol6/iss1/4

Saygı, E., & Ulusoy-Alkaş, Ç. (2019). Views of the pre-service elementary mathematics teachers about memory games and contribution of memory games to mathematics teaching. Bolu Abant İzzet Baysal University Journal of Faculty of Education, 19(1), 331-345. https://doi.org/10.17240/aibuefd.2019.19.43815-446550

Sezgin, S. (2016). Gamification of learning and teaching: game-based methods and strategies for study and education, Journal of Open Education Practices and Research, 2(1), 187-197.

Stupiansky, W., Stupiansky, S., & Nicholas, G. (1999). Games that teach. Instructor-Primary, 108(5).

Türkmen. G. P. (2017). The effect of gamification methodology on students' achievements and attitudes towards mathematics. (Master's Thesis). Erciyes University, Kayseri.

Uğurel, İ., & Moralı, S. (2010). Usability of games in high school mathematics lessons, Journal of National Education, 40(185), 328-352.

Usta, N., Işık, A. D., Şahan, G., Genç, S., Taş, F., Gülay, G., Diril, F., Demir, Ö., & Küçük, K. (2017). The opinions of pre-service teachers on the usage of games in mathematics teaching. International Journal of Social Sciences and Education Research, 3(1), 328–328. https://doi.org/10.24289/ijsser.270771

Van De Walle, J. A., Karp, K. S., & Bay-Williams, J. M. (2016). Elementary and middle school mathematics: Teaching developmentally. Boston: Pearson Publ.

Yıldırım, A. & Şimşek, H. (2008). Sosyal bilimlerde nitel araştırma yöntemleri (7. Ed.). Ankara: Seçkin Yayıncılık.

Yüksek Öğretim Kurulu [Council of Higher Education-CoHE]. (2018).Matematik öğretmenliği lisans program (23.12.2022 tarihinde https://www.yok.gov.tr/Documents/Kurumsal/egitim_ogretim_dairesi/Yeni-Ogretmen-Yetistirme-Lisans-Programlari/Matematik_Ogretmenligi_Lisans_Programi.pdf adresinden ulaşılmıştır.)

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