The Impact of Educational Game Design on Science Teacher Candidates’ Attitudes Towards Games, Game Evaluations, and Process Views
Referanslar
Akın, A., Turan, M. E., Altundağ, Y., & Akın, U. (2014). The validity and reliability of the Turkish version of the New Computer Game Attitude Scale for Adolescents. Procedia - Social and Behavioral Sciences, 152, 70–73. https://doi.org/10.1016/j.sbspro.2014.09.156
Brookhart, S. M. (2013). How to Create and Use Rubrics for Formative Assessment and Grading. Alexandria, VA: ASCD.
Bulut, D., Samur, Y. & Cömert, Z. (2022). The effect of educational game design process on students’ creativity. Smart Learning Environments. 9(8), 1-15. https://doi.org/10.1186/s40561-022-00188-9
Cai, Z., Liu, C., Zhan, J., Wang, Z., Hao, X., Zhang, S., & Chen, X. (2025). Effect of collaboration in digital game‐based learning: The Roles of flow experience and ıntrinsic motivation. Journal of Computer Assisted Learning, 41(4), 1-18. https://doi.org/10.1111/jcal.70065
Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Hillsdale, NJ: Lawrence Earlbaum Associates.
Creswell, J. W., & Plano Clark, V. L. (2011). Designing and conducting mixed methods research (2nd ed.). SAGE Publications.
Çankaya, S., & Karamete, A. (2008). The effects of educational computer games on students’ attitudes towards mathematics course and educational computer games. Mersin University Journal of the Faculty of Education, 4(2), 115-127.
Çevik, H., Özdemir, O., & Özdemir, M. (2025). Examining the relationship between teachers' attitudes towards educational games and their competence in fostering problem-solving skills. Ahi Evran University Journal of Social Sciences Institute, 11(2), 728-747. https://doi.org/10.31592/aeusbed.1654051
DeVellis, R. F. (2017). Scale development: Theory and Applications (4th ed.). Thousand Oaks, CA: Sage Publications.
Ertuğrul, A., & Karamustafaoğlu, O. (2021). Teachers’ views about an educational game developed for teaching the subject of magnet. Journal of Computer and Education Research, 9(17), 16-38. https://doi.org/10.18009/jcer.794498
Fang, C. Y., Huang, S. L., Hsueh, Y. J., & Sung, P. H. (2025). From play to proficiency: Analyzing the role of game-design learning experiential strategies in hospitality investment and finance education. Journal of Hospitality, Leisure, Sport & Tourism Education, 37, 100583.
Field, A. (2013). Discovering statistics using IBM SPSS (4th ed.). Thousands Oaks, CA: Sage.
Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2011). How to design and evaluate research in education (8 th ed.). New York: McGraw-Hill.
Hodges, G.W., & Flanagan, K. (2026), Establishing a model for serious science game design for elementary learners: A Longitudinal, mixed methods study of serious game design mechanics that facilitate science learning. Science Education, 110, 501-524. https://doi.org/10.1002/sce.70020
Huang, K., & Chen, C. H. (2025). Instructional Video and GenAI‐Supported Chatbot in Digital Game‐Based Learning: Influences on Science Learning, Cognitive Load and Game Behaviours. Journal of Computer Assisted Learning, 41(4), 1-20. https://doi.org/10.1111/jcal.70094
Huang, S., Qian, M., & Gao, Q. (2026). The Effects of game design on students’ creative performance in video game environments. Thinking Skills and Creativity, 59, 102009.
Karahan, O., & Tutal, Ö. (2022). Teacher candidates' attitudes towards digital educational games and factors influencing these attitudes. 7. Internatıonal Harran Congress on Scientific Research (s. 120-135). Harran University. (October 19-21, Şanlıurfa)
Korkusuz, M. E., & Karamete, A. (2013). Educational game development models. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 7(2), 78-109.
Laamarti, F., Eid, M., & El Saddik, A. (2014). An overview of serious games. International Journal of Computer Games Technology, 2014, 1-15. https://doi.org/10.1155/2014/358152
Lin, H. S., Chiang, C. Y., Huang, C. W., Wu, C. C., & Hong, S. J. (2025). From gamer to game designer: Task-oriented game design learning to ımprove learning motivation. International Journal of Game-Based Learning (IJGBL), 15(1), 1-38. DOI: 10.4018/IJGBL.371418
Liu, X., Alotaibi, K. A., & Hashemifardnia, A. (2025). Serious game-based learning: Its ımpact on happiness, motivation, self-compassion, and vocabulary development in EFL learners. European Journal of Education, 60(1), e70030. https://doi.org/10.1111/ejed.70030
Merriam, S. B., & Tisdell, E. J. (2016). Qualitative research: A guide to design and implementation (4th ed.). Jossey-Bass.
Miles, M. B. & Huberman, A. M. (1994). Qualitative data analysis: an expande sourcebook. (2nd edition). Thousand Oaks, CA: Sage.
Patton, M. Q. (2015). Qualitative Evaluation and research methods. Thousand Oaks, CA: Sage.
Sousa, M. (2025). MACMEO: Playable framework for analog, hybrid and digital serious game design. International Journal of Serious Games, 12(2), 137-162. https://doi.org/10.17083/ijsg.v12i2.913
Uysal, H. G., & Yanpar Yelken, T. (2023). Teachers' opinions on the effect of interdisciplinary educational game design on their professional development and investigation of the changes on the students. The Journal of Academic Social Science, 11(138), 305-317. https://doi.org/10.29228/ASOS.67779
Yıldız, E. (2023). The effect of the educational game, reading-writing-game and reading-writing- application methods on students’ social skills, attitudes towards science course and school. Academia y Virtualidad, 16(2), 81–102. https://doi.org/10.18359/ravi.6637
Yıldız, E., & Şimşek, Ü. (2022). A study on the effect of educational games and cooperative learning applications on solving students' learning problems. International Journal of Game-Based Learning, 12(1), 1-37. DOI: 10.4018/IJGBL.304435
Yıldız, E., Şimşek, Ü., & Ağdaş, H. (2018). The effects of educational game-integrated group research method on academic achievement, attitude towards school, and retention of knowledge in teaching regulatory system. Journal of Turkish Science Education, 15(3), 91-105.
Yıldız, E., Şimşek, Ü., & Aras, H. (2016). The effect of the educational game method on academic achievement and motivation towards science learning in teaching of circulatory system. Mustafa Kemal University Jour¬nal of Graduate School of Social Sciences, 13(36), 20-32.
Yıldız, E., Şimşek, Ü., & Aras, H. (2017). The effect of the educational game method on students’ social skills, attitude towards the school, and sciences learning anxiety. Journal of Necatibey Education Faculty, 11(1), 381-390.