Müzede Öğrenme Odaklı Dijitalleşme
Özet
Referanslar
Acuner, Ş. ve Şimşek, A. (2024). Müzelerde Dijital Dönüşüm: Müze Çalışanlarının Dijital Dönüşüm Algılarının ve Yetkinliklerinin İncelenmesi. Journal of Humanities and Tourism Research, 4(2), 103–123.
Barron, B. ve Darling-Hammond, L. (2008). Teaching for Meaningful Learning: A Review of Research on Inquiry-based and Cooperative Learning. Powerful Learning: What We Know About Teaching for Understanding, 11–70. Edutopia. https://files.eric.ed.gov/fulltext/ED539399.pdf
Black, G. (2011). Transforming Museums in the Twenty-First Century. Routledge.
Bruce County Museum & Cultural Centre. (2021). Digital Content Strategy. Bruce County Museum. https://www.brucemuseum.ca/wp-content/uploads/2021/06/210202-Bruce-County-Museum-Cultural-Centre-Digital-Content-Strategy_FNL_AODA_2-AODA.pdf
Çakmak, T. (2018). Kültürel Bellek Kurumlarında Dijitalleştirme: Ankara’daki 17 Kurumun Uygulamalarının Analizi. Ankara Araştırmaları Dergisi. 2018; 6(2): 167-182 | DOI: 10.5505/jas.2018.30502. https://ankaradergisi.org/jvi.aspx?pdir=jas&plng=tur&un=JAS-30502
Charr, M. (2025). How Museums Are Using Augmented Reality. MuseumNext. https://www-museumnext-com.translate.goog/article/how-museums-are-using-augmented-reality/?_x_tr_sl=en&_x_tr_tl=tr&_x_tr_hl=tr&_x_tr_pto=tc
Cuseum. (2024, 2 Ekim). Digital Engagement Tools for Museums: How apps, AR and Virtual Tours Enhance Visitor Interaction. Cuseum Blog. https://cuseum.com/blog/2024/10/2/digital-engagement-tools-for-museums-are-transforming-visitor-experiences
Digital Culture Compass. (t.y.). About. https://digitalculturecompass.org.uk/about
Ferguson, R. (2012). Learning analytics: Drivers, Developments and Challenges. International Journal of Technology Enhanced Learning, 4(5/6). https://oro.open.ac.uk/36374/1/IJTEL40501_Ferguson%20Jan%202013.pdf
Hein, G. E. (1938). Learning in the Museum. Routledge. https://archive.org/details/learninginmuseum0000hein/page/n5/mode/2up
Kanada İnsan Hakları Müzesi. Ziyaret Etkinlikleri ve Yaşa Uygun Kılavuzlar. https://humanrights.ca/visit/children-and-families
Komianos, V., Tsipis, A., Kontopanagou, K. (2024). Introducing Digitized Cultural Heritage to Wider Audiences by Employing Virtual and Augmented Reality Experiences: The Case of the v-Corfu Project. Technologies 2024, 12(10), 196; https://doi.org/10.3390/technologies12100196
Laurillard, D. (2012). Teaching as A Design Science: Building Pedagogical Patterns for Learning and Technology. Routledge.
McClellan, A. (2012). Museum Expansion in The Twenty-first Century: Abu Dhabi. Journal of Curatorial Studies, 1(3), 271–293. https://www.researchgate.net/profile/Andrew-Mcclellan-5/publication/272274993_Museum_Expansion_in_the_Twenty-First_Century_Abu_Dhabi/links/5a78659baca2722e4df189f1/Museum-Expansion-in-the-Twenty-First-Century-Abu-Dhabi.pdf
Mercan, G., Selçuk, Z., Keskin, M. (2023). The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study. Journal of Human and Social Sciences, 6(2), 520-544.
Paris Ulusal Doğa Tarihi Müzesi. (2025). Revivre, Les Animaux Disparus En Réalité Augmentée. https://www.mnhn.fr/fr/experience/revivre-les-animaux-disparus-en-realite-augmentee
Parry, R. (2007). Recoding the Museum: Digital Heritage and the Technologies of Change. Routledge. https://www.researchgate.net/publication/27247605_Recoding_the_Museum_Digital_Heritage_and_the_Technologies_of_Change
Pavlović, D. (2021). Digital Tools in Museum Learning–A Literature Review from 2000 to 2020 Teaching, Learning and Teacher Education Vol. 5(2), 167–178. https://www.researchgate.net/publication/359289329_DIGITAL_TOOLS_IN_MUSEUM_LEARNING_-_A_LITERATURE_REVIEW_FROM_2000_TO_2020
Radianti, J., Majchrzak, T. A., Fromm, J. ve Wohlgenannt, I. (2020). A Systematic Review of Immersive Virtual Reality Applications for Higher Education: Design Elements, Lessons Learned, and Research Agenda. Computers & Education, 147, 103778. https://www.sciencedirect.com/science/article/pii/S0360131519303276
Simon, N. (2010). The Participatory Museum. Museum 2.0. https://books.google.com.tr/books/about/The_Participatory_Museum.html?id=qun060HUcOcC&redir_esc=y
Victoria Stasiuk & Associate (2025). Museum Digital Strategy. Insights Digital Transformation. https://victoriastasiuk.ca/museum-digital-strategy/
Terras, M. (2015). Opening Access to Collections: The making and Using of Open Digitised Cultural Content. Online Information Review, 39(5), 733–752. https://www.emerald.com/oir/article-abstract/39/5/733/320033/Opening-Access-to-collections-the-making-and-using?redirectedFrom=fulltext
Yumak, A. ve Karadeniz, Ş. (2023). Use of New Technologies in Museum Education and Outcomes. Journal of International Museum Education, 2023, Vol. 5, Special Issue, 62-77. https://dergipark.org.tr/tr/download/article-file/3479052
Referanslar
Acuner, Ş. ve Şimşek, A. (2024). Müzelerde Dijital Dönüşüm: Müze Çalışanlarının Dijital Dönüşüm Algılarının ve Yetkinliklerinin İncelenmesi. Journal of Humanities and Tourism Research, 4(2), 103–123.
Barron, B. ve Darling-Hammond, L. (2008). Teaching for Meaningful Learning: A Review of Research on Inquiry-based and Cooperative Learning. Powerful Learning: What We Know About Teaching for Understanding, 11–70. Edutopia. https://files.eric.ed.gov/fulltext/ED539399.pdf
Black, G. (2011). Transforming Museums in the Twenty-First Century. Routledge.
Bruce County Museum & Cultural Centre. (2021). Digital Content Strategy. Bruce County Museum. https://www.brucemuseum.ca/wp-content/uploads/2021/06/210202-Bruce-County-Museum-Cultural-Centre-Digital-Content-Strategy_FNL_AODA_2-AODA.pdf
Çakmak, T. (2018). Kültürel Bellek Kurumlarında Dijitalleştirme: Ankara’daki 17 Kurumun Uygulamalarının Analizi. Ankara Araştırmaları Dergisi. 2018; 6(2): 167-182 | DOI: 10.5505/jas.2018.30502. https://ankaradergisi.org/jvi.aspx?pdir=jas&plng=tur&un=JAS-30502
Charr, M. (2025). How Museums Are Using Augmented Reality. MuseumNext. https://www-museumnext-com.translate.goog/article/how-museums-are-using-augmented-reality/?_x_tr_sl=en&_x_tr_tl=tr&_x_tr_hl=tr&_x_tr_pto=tc
Cuseum. (2024, 2 Ekim). Digital Engagement Tools for Museums: How apps, AR and Virtual Tours Enhance Visitor Interaction. Cuseum Blog. https://cuseum.com/blog/2024/10/2/digital-engagement-tools-for-museums-are-transforming-visitor-experiences
Digital Culture Compass. (t.y.). About. https://digitalculturecompass.org.uk/about
Ferguson, R. (2012). Learning analytics: Drivers, Developments and Challenges. International Journal of Technology Enhanced Learning, 4(5/6). https://oro.open.ac.uk/36374/1/IJTEL40501_Ferguson%20Jan%202013.pdf
Hein, G. E. (1938). Learning in the Museum. Routledge. https://archive.org/details/learninginmuseum0000hein/page/n5/mode/2up
Kanada İnsan Hakları Müzesi. Ziyaret Etkinlikleri ve Yaşa Uygun Kılavuzlar. https://humanrights.ca/visit/children-and-families
Komianos, V., Tsipis, A., Kontopanagou, K. (2024). Introducing Digitized Cultural Heritage to Wider Audiences by Employing Virtual and Augmented Reality Experiences: The Case of the v-Corfu Project. Technologies 2024, 12(10), 196; https://doi.org/10.3390/technologies12100196
Laurillard, D. (2012). Teaching as A Design Science: Building Pedagogical Patterns for Learning and Technology. Routledge.
McClellan, A. (2012). Museum Expansion in The Twenty-first Century: Abu Dhabi. Journal of Curatorial Studies, 1(3), 271–293. https://www.researchgate.net/profile/Andrew-Mcclellan-5/publication/272274993_Museum_Expansion_in_the_Twenty-First_Century_Abu_Dhabi/links/5a78659baca2722e4df189f1/Museum-Expansion-in-the-Twenty-First-Century-Abu-Dhabi.pdf
Mercan, G., Selçuk, Z., Keskin, M. (2023). The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study. Journal of Human and Social Sciences, 6(2), 520-544.
Paris Ulusal Doğa Tarihi Müzesi. (2025). Revivre, Les Animaux Disparus En Réalité Augmentée. https://www.mnhn.fr/fr/experience/revivre-les-animaux-disparus-en-realite-augmentee
Parry, R. (2007). Recoding the Museum: Digital Heritage and the Technologies of Change. Routledge. https://www.researchgate.net/publication/27247605_Recoding_the_Museum_Digital_Heritage_and_the_Technologies_of_Change
Pavlović, D. (2021). Digital Tools in Museum Learning–A Literature Review from 2000 to 2020 Teaching, Learning and Teacher Education Vol. 5(2), 167–178. https://www.researchgate.net/publication/359289329_DIGITAL_TOOLS_IN_MUSEUM_LEARNING_-_A_LITERATURE_REVIEW_FROM_2000_TO_2020
Radianti, J., Majchrzak, T. A., Fromm, J. ve Wohlgenannt, I. (2020). A Systematic Review of Immersive Virtual Reality Applications for Higher Education: Design Elements, Lessons Learned, and Research Agenda. Computers & Education, 147, 103778. https://www.sciencedirect.com/science/article/pii/S0360131519303276
Simon, N. (2010). The Participatory Museum. Museum 2.0. https://books.google.com.tr/books/about/The_Participatory_Museum.html?id=qun060HUcOcC&redir_esc=y
Victoria Stasiuk & Associate (2025). Museum Digital Strategy. Insights Digital Transformation. https://victoriastasiuk.ca/museum-digital-strategy/
Terras, M. (2015). Opening Access to Collections: The making and Using of Open Digitised Cultural Content. Online Information Review, 39(5), 733–752. https://www.emerald.com/oir/article-abstract/39/5/733/320033/Opening-Access-to-collections-the-making-and-using?redirectedFrom=fulltext
Yumak, A. ve Karadeniz, Ş. (2023). Use of New Technologies in Museum Education and Outcomes. Journal of International Museum Education, 2023, Vol. 5, Special Issue, 62-77. https://dergipark.org.tr/tr/download/article-file/3479052