Musculoskeletal Disorders in Esports and Digital Gaming and Preventive Medicine Practices

Özet

Referanslar

DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G., & Zwibel, H. (2019). Managing the health of the eSport athlete: An integrated health management model. BMJ Open Sport & Exercise Medicine, 5(1), e000467.

https://doi.org/10.1136/bmjsem-2018-000467

Fullagar, H. H. K., Skorski, S., Duffield, R., Hammes, D., Coutts, A. J., & Meyer, T. (2019). Sleep and athletic performance: The effects of sleep loss on exercise performance, and physiological and cognitive responses to exercise. Sports Medicine, 45(2), 161–186.

https://doi.org/10.1007/s40279-014-0260-0

Kari, T., Siutila, M., & Karhulahti, V.-M. (2021). An extended study on training and physical exercise in esports. Games and Culture, 16(1), 73–92.

https://doi.org/10.1177/1555412019831910

Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C. (2020). Esports research: A literature review. Games and Culture, 15(1), 32–50.

https://doi.org/10.1177/1555412019840892

Rosenfield, M. (2016). Computer vision syndrome: A review of ocular causes and potential treatments. Ophthalmic and Physiological Optics, 36(5), 502–515.

https://doi.org/10.1111/opo.12317

Sheppard, A. L., & Wolffsohn, J. S. (2018). Digital eye strain: Prevalence, measurement and amelioration. BMJ Open Ophthalmology, 3(1), e000146.

https://doi.org/10.1136/bmjophth-2018-000146

Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. (2021). The association between esports participation, health and physical activity behaviour. International Journal of Environmental Research and Public Health, 18(14), 7329.

https://doi.org/10.3390/ijerph18147329

Watson, A. M., Bickley, R. J., McCluskey, L. C., & Johnston, J. M. (2022). Ergonomics and musculoskeletal health in competitive gaming: A scoping review. Journal of Sport and Health Science, 11(3), 367–376.

https://doi.org/10.1016/j.jshs.2021.08.005

Yayınlanan

9 Şubat 2026

Lisans

Lisans