Sanal Gerçeklik Reklam Uygulamalarının Tüketici Satın Alma Niyeti, Marka İmajı ve Reklama Yönelik Tutuma Etkisinin Araştırılması
Özet
Sanal gerçeklik teknolojisi son yıllarda pazarlama alanında önem kazanmaktadır. Bu çalışma, sanal gerçeklik teknolojisinin tüketici satın alma davranışına, marka imajına ve reklama yönelik tutuma etkisinin incelenmesi amacı ile gerçekleştirilmiş sonuçlandırıcı bir araştırmadır. Araştırma katılımcı gruplardan farklı zaman aralıklarında veri elde edilmesi amacı ile tanımlayıcı araştırma türlerinden çoklu kesit analizi çalışmalarından biri olan grup analizi kullanılmıştır. Deney modeli oluşturularak planlanan çalışmada örneklem olarak Z kuşağı mensubu, 30’ar katılımcıdan oluşan üç farklı örneklem grubu seçilmiştir. İlk grup konrtol grubu olarak değerlendirilirken diğer iki örneklem grubuna araştırmada kapsamında incelenen marka için sanal gerçeklik reklamı veya geleneksel reklam videosu izlettirilecek ve ölçümlenmek istenen değişkenlere yönelik anket soruları cevaplandırılacaktır. Araştırma süresince verilerin test edilmesinde IBM SPSS Statistics ve IBM SPSS Amos 24 paket programları kullanılmıştır. Araştırma sonuçlarına göre satın alma niyeti, marka imajı, reklam değeri ve reklama yönelik tutumun bilgilendiricilik ve rahatsız edici/aldatıcılık boyutları üzerinde sanal gerçeklik reklamlarının istatistiksel olarak anlamlı bir etkisi olmadığı sonucuna ulaşılmıştır. Diğer boyutlardan farklı olarak sanal gerçeklik teknolojisinin reklama yönelik tutumun eğlendiricilik boyutu üzerinde etkisi olduğu görülmektedir. Ayrıca bu etkinin geleneksel reklamın eğlendiricilik boyutu üzerine olan etkisinden istatistiksel olarak farklı olduğu ortaya konmuştur.
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Griffin, T., Guttentag, D., Lee, S. H. (Mark), et al.(2023). Is VR always better for destination marketing? Comparing different media and styles. Journal of Vacation Marketing, 29(1), 119-140. DOI: 10.1177/13567667221078252
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Kang, H. J., Shin, J. H., & Ponto, K. (2020). How 3D virtual reality stores can shape consumer purchase decisions: The roles of informativeness and playfulness. Journal of Interactive Marketing, 49, 70–85. DOI: 10.1016/j.intmar.2019.07.002
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Kotler, P. (2019). A'dan Z'ye pazarlama (A. Kalem Bakkal, Çev.). İstanbul: Kapital Medya Hizmetleri.
Kotler, P., & Armstrong, G. (2004). Principles of marketing (10th ed.). Pearson Education.
Kotler, P., & Armstrong, G. (2018). Pazarlama ilkeleri (E. Gegez, Çev.). Beta Basım Yayım Dağıtım AŞ.
Leung, X. Y., Lyu, J., & Bai, B. (2020). A fad or the future? Examining the effectiveness of virtual reality advertising in the hotel industry. International Journal of Hospitality Management, 88, 102391. 1-10. DOI: 10.1016/j.ijhm.2019.102391
Li, H., Daugherty, T., & Biocca, F. (2002). Impact of 3D advertising on product knowledge, brand attitude, and purchase intention: The mediating role of presence. Journal of Advertising, 31(3), 43-57. DOI: 10.1080/00913367.2002.10673675
Lutz, R. J. (1985). Affective and cognitive antecedents of attitude toward the ad: A conceptual framework. Psychological Processes and Advertising Effects, 45-64.
MacKenzie, S. B., & Lutz, R. J. (1989). An empirical examination of the structural antecedents of attitude toward the ad in an advertising pretesting context. Journal of Marketing, 53(2), 48-65. DOI: 10.1177/00222429890530020
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Milgram, S. (1963). Behavioral study of obedience. The Journal of Abnormal and Social Psychology, 67(4), 371-378. DOI: 10.1037/h0040525
Moradi, H., & Zarei, A. (2011). The impact of brand equity on purchase intention and brand preference—the moderating effects of country of origin image. Australian Journal of Basic and Applied Sciences, 5(3), 539-545.
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Odabaşı, Y., & Barış, G. (2018). Tüketici davranışı. İstanbul: Kapital Medya Hizmetleri
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