İnce Zekâdan Yapay Zekâya Doğru Grafik Tasarımda Yaratıcılık Süreci

Özet

Bu bölüm, grafik tasarım alanında yaratıcı sürecin dönüşümünü “ince zekâ” kavramı çerçevesinde ele alır. Sezgi, bedenlenmiş deneyim ve kültürel habitus gibi bileşenlere dayalı bir üretim bilinci olarak tanımlanan “ince zekâ”, yapay zekâ destekli üretim sistemlerinin yükselişiyle birlikte yeni bir sorgulama alanı kazanır. Bölümde, tasarımcının sezgisel ve kültürel yetileriyle biçimlenen yaratıcı özne figürü, algoritmik sistemlerle etkileşime giren çoğul ve dinamik bir yapıya dönüşmektedir. Teorik çerçevede Kant, Bourdieu, Lacan, Sennett ve Manovich gibi düşünürlerin yaklaşımları ışığında, yapay zekânın yaratıcı özne üzerindeki etkileri kültürel, estetik ve etik yönleriyle tartışılmaktadır. Grafik tasarımın hem bedensel sezgiye dayanan yaratıcı hafızası hem de algoritmik estetik önerilerle yeniden biçimlenen geleceği çok katmanlı bir perspektifle analiz edilmiştir. Anahtar Kelimeler / Keywords: İnce zekâ, grafik tasarım, yaratıcılık, yapay zekâ estetik sezgi, kültürel habitus, yaratıcı özne, algoritmik estetik, sezgisel üretim, tasarım epistemolojisi.

Referanslar

Agamben, G. (1998). Homo Sacer: Sovereign Power and Bare Life. (D. Heller-Roazen, Trans.). Stanford University Press. Stanford University Press. (Original work published 1995)

Aydemir, D. (2023). Revitalizing Turkish Mythological Elements through Artificial Intelligence Applications in Graphic Design: A Case Study on Midjourney. International Scientific and Vocational Studies Journal, 7(2), 187-205. https://doi.org/10.47897/bilmes.1400144

Barthes, R. (1972). Mythologies (A. Lavers, Trans.). Hill & Wang. (Original work published 1957)

Baudrillard, J. (1994). Simulacra and simulation (S. F. Glaser, Trans.). University of Michigan Press.

Bergson, H. (1911). Creative evolution (A. Mitchell, Trans.). Henry Holt and Company. (Original work published 1907)

Boden, M. A. (2004). The creative mind: Myths and mechanisms (2nd ed.). Routledge.

Bourdieu, P. (1984). Distinction: A Social Critique of the Judgement of Taste. Harvard University Press.

Bourdieu, P. (1984). Distinction: A social critique of the judgement of taste (R. Nice, Trans.). Harvard University Press. (Original work published 1979)

Braidotti, R. (2013). The posthuman. Polity Press.

Brody, N. (1991). The Graphic Language of Neville Brody. Thames and Hudson.

Cropley, A. J. (2001). Creativity in education & learning: A guide for teachers and educators. Routledge.

Cross, N. (2006). Designerly ways of knowing. Springer.

Denzin, N. K., & Lincoln, Y. S. (Eds.). (2011). The SAGE handbook of qualitative research (4th ed.). SAGE Publications.

Dewey, J. (1980). Art as Experience. New York: Perigee Books. (Original work published 1934)

Evans, D. (2019). An Introductory Dictionary of Lacanian Psychoanalysis. Routledge.

Foucault, M. (1977). Discipline and punish: The birth of the prison (A. Sheridan, Trans.). Pantheon Books. (Original work published 1975)

Galanter, P. (2003). What is generative art? Complexity theory as a context for art theory. GA2003 – In Proceeding of the 6th Generative Art Conference, Milan.

Gardner, H. (1983). Frames of mind: The theory of multiple intelligences. Basic Books.

Glaser, B. (1978). Theoretical sensitivity. Mill Valley, CA: Sociology Press.

Glaser, B. (1992b). Basics of grounded theory analysis: Emergence versus forcing. Mill Valley, CA: Sociology Press.

Glaser, B., & Strauss, A. (1967). The Discovery of Grounded Theory: Strategies for Qualitative Research (Observations). Chicago: Aldine.

Heller, S. (2014). Design literacy: Understanding graphic design (3rd ed.). Allworth Press.

Heller, S., & Vienne, V. (2012b). 100 Ideas That Changed Graphic Design. Laurence King.

Hollis, R. (2002). Graphic Design: A Concise History. Thames & Hudson.

Ingold, T. (2013). Making: Anthropology, archaeology, art and architecture. Routledge.

Ingold, T. (2013). Making: Anthropology, Archaeology, Art and Architecture. Routledge.

Kant, I. (2007). Critique of the power of judgment (P. Guyer, Ed. & Trans.). Cambridge University Press. (Original work published 1790)

Lacan, J. (1977). Écrits: A selection (A. Sheridan, Trans.). W. W. Norton & Company. (Original work published 1966).

Lupton, E. (2011). Graphic Design Thinking: Beyond Brainstorming. Princeton Architectural Press.

Lupton, E. (2017b). Design is Storytelling. Cooper Hewitt.

Manovich, L. (2013). Software takes command. Bloomsbury Academic.

Manovich, L. (2022b). Cultural Analytics. MIT Press.

Margolin, V. (2002). The Politics of the Artificial: Essays on Design and Design Studies. University of Chicago Press.

McCormack, J., Gifford, T., Hutchings, P. (2019). Autonomy, authenticity, authorship and intention in computer generated art. Proceedings of the 10th International Conference on Computational Creativity, 9–16.

Meggs, P. B., Purvis, A. W. (2016). Meggs' History of Graphic Design. Wiley.

Merleau-Ponty, M. (1962). Phenomenology of perception (C. Smith, Trans.). Routledge, Kegan Paul. (Original work published 1945)

Müller, B. (2020). Creative AI: On the prospects and limits of machine-generated art. In M. Rauterberg (Ed.), Culture and Computing (pp. 3–15). Springer.

Patton, M. Q. (1990). Qualitative evaluation and research methods. Newbury Park, CA: Sage.

Polanyi, M. (1966). The tacit dimension. Routledge & Kegan Paul.

Pold, S., & Andersen, C. U. (2021). The Metainterface: The Art of Platforms, Cities, and Clouds. MIT Press.

Russell, S. J., & Norvig, P. (2016). Artificial intelligence: A modern approach (3rd ed.). Pearson.

Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books.

Sennett, R. (2008). The craftsman. Yale University Press.

Sternberg, R. J. (1985). Beyond IQ: A triarchic theory of human intelligence. Cambridge University Press.

Strauss, A. (1987). Qualitative analysis for social scientists. Cambridge, UK: University of Cambridge Press.

Weisberg, R. W. (1999). Creativity and knowledge: A challenge to theories. In R. J. Sternberg (Ed.), Handbook of creativity (pp. 226–250). Cambridge University Press.

Yıldırım, A., Şimşek, H. (2018). Sosyal bilimlerde nitel araştırma yöntemleri (11th ed.). Seçkin Yayıncılık.

Anadol, R. (2020). Machine Hallucinations. Exhibition Catalog. https://www.artechouse.com/machinehallucinations, Erişim Tarihi: 13 Mart 2025

Christie’s. (2018). Is artificial intelligence set to become art’s next medium? https://www.christies.com/features/A-collaboration-between-two-artists-one-human-one-a-machine-9332-1.aspx, Erişim Tarihi: 1 Nisan 2025

Milton Glaser. (t.y.). Posters. https://www.miltonglaser.com/the-work/posters/, Erişim Tarihi: 28 Mart 2025

New York State. (t.y.). The story of I love NY. https://www.iloveny.com, Erişim Tarihi: 28 Mart 2025

Obvious. (2018). The Belamy Family Series. https://www.obvious.art/belamy, Erişim Tarihi: 16 Mart 2025

The Museum of Modern Art. (t.y.). The man with the golden arm poster by Saul Bass. https://www.moma.org/, Erişim Tarihi: 28 Mart 2025

U.S. Copyright Office. (2023, 15 Mart). Copyright Registration Guidance: Works Containing Material Generated by Artificial Intelligence. https://www.copyright.gov/rulings-filings/guidance/works-containing-ai-generated-material.pdf, Erişim Tarihi: 3 Nisan 2025

Referanslar

Agamben, G. (1998). Homo Sacer: Sovereign Power and Bare Life. (D. Heller-Roazen, Trans.). Stanford University Press. Stanford University Press. (Original work published 1995)

Aydemir, D. (2023). Revitalizing Turkish Mythological Elements through Artificial Intelligence Applications in Graphic Design: A Case Study on Midjourney. International Scientific and Vocational Studies Journal, 7(2), 187-205. https://doi.org/10.47897/bilmes.1400144

Barthes, R. (1972). Mythologies (A. Lavers, Trans.). Hill & Wang. (Original work published 1957)

Baudrillard, J. (1994). Simulacra and simulation (S. F. Glaser, Trans.). University of Michigan Press.

Bergson, H. (1911). Creative evolution (A. Mitchell, Trans.). Henry Holt and Company. (Original work published 1907)

Boden, M. A. (2004). The creative mind: Myths and mechanisms (2nd ed.). Routledge.

Bourdieu, P. (1984). Distinction: A Social Critique of the Judgement of Taste. Harvard University Press.

Bourdieu, P. (1984). Distinction: A social critique of the judgement of taste (R. Nice, Trans.). Harvard University Press. (Original work published 1979)

Braidotti, R. (2013). The posthuman. Polity Press.

Brody, N. (1991). The Graphic Language of Neville Brody. Thames and Hudson.

Cropley, A. J. (2001). Creativity in education & learning: A guide for teachers and educators. Routledge.

Cross, N. (2006). Designerly ways of knowing. Springer.

Denzin, N. K., & Lincoln, Y. S. (Eds.). (2011). The SAGE handbook of qualitative research (4th ed.). SAGE Publications.

Dewey, J. (1980). Art as Experience. New York: Perigee Books. (Original work published 1934)

Evans, D. (2019). An Introductory Dictionary of Lacanian Psychoanalysis. Routledge.

Foucault, M. (1977). Discipline and punish: The birth of the prison (A. Sheridan, Trans.). Pantheon Books. (Original work published 1975)

Galanter, P. (2003). What is generative art? Complexity theory as a context for art theory. GA2003 – In Proceeding of the 6th Generative Art Conference, Milan.

Gardner, H. (1983). Frames of mind: The theory of multiple intelligences. Basic Books.

Glaser, B. (1978). Theoretical sensitivity. Mill Valley, CA: Sociology Press.

Glaser, B. (1992b). Basics of grounded theory analysis: Emergence versus forcing. Mill Valley, CA: Sociology Press.

Glaser, B., & Strauss, A. (1967). The Discovery of Grounded Theory: Strategies for Qualitative Research (Observations). Chicago: Aldine.

Heller, S. (2014). Design literacy: Understanding graphic design (3rd ed.). Allworth Press.

Heller, S., & Vienne, V. (2012b). 100 Ideas That Changed Graphic Design. Laurence King.

Hollis, R. (2002). Graphic Design: A Concise History. Thames & Hudson.

Ingold, T. (2013). Making: Anthropology, archaeology, art and architecture. Routledge.

Ingold, T. (2013). Making: Anthropology, Archaeology, Art and Architecture. Routledge.

Kant, I. (2007). Critique of the power of judgment (P. Guyer, Ed. & Trans.). Cambridge University Press. (Original work published 1790)

Lacan, J. (1977). Écrits: A selection (A. Sheridan, Trans.). W. W. Norton & Company. (Original work published 1966).

Lupton, E. (2011). Graphic Design Thinking: Beyond Brainstorming. Princeton Architectural Press.

Lupton, E. (2017b). Design is Storytelling. Cooper Hewitt.

Manovich, L. (2013). Software takes command. Bloomsbury Academic.

Manovich, L. (2022b). Cultural Analytics. MIT Press.

Margolin, V. (2002). The Politics of the Artificial: Essays on Design and Design Studies. University of Chicago Press.

McCormack, J., Gifford, T., Hutchings, P. (2019). Autonomy, authenticity, authorship and intention in computer generated art. Proceedings of the 10th International Conference on Computational Creativity, 9–16.

Meggs, P. B., Purvis, A. W. (2016). Meggs' History of Graphic Design. Wiley.

Merleau-Ponty, M. (1962). Phenomenology of perception (C. Smith, Trans.). Routledge, Kegan Paul. (Original work published 1945)

Müller, B. (2020). Creative AI: On the prospects and limits of machine-generated art. In M. Rauterberg (Ed.), Culture and Computing (pp. 3–15). Springer.

Patton, M. Q. (1990). Qualitative evaluation and research methods. Newbury Park, CA: Sage.

Polanyi, M. (1966). The tacit dimension. Routledge & Kegan Paul.

Pold, S., & Andersen, C. U. (2021). The Metainterface: The Art of Platforms, Cities, and Clouds. MIT Press.

Russell, S. J., & Norvig, P. (2016). Artificial intelligence: A modern approach (3rd ed.). Pearson.

Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books.

Sennett, R. (2008). The craftsman. Yale University Press.

Sternberg, R. J. (1985). Beyond IQ: A triarchic theory of human intelligence. Cambridge University Press.

Strauss, A. (1987). Qualitative analysis for social scientists. Cambridge, UK: University of Cambridge Press.

Weisberg, R. W. (1999). Creativity and knowledge: A challenge to theories. In R. J. Sternberg (Ed.), Handbook of creativity (pp. 226–250). Cambridge University Press.

Yıldırım, A., Şimşek, H. (2018). Sosyal bilimlerde nitel araştırma yöntemleri (11th ed.). Seçkin Yayıncılık.

Anadol, R. (2020). Machine Hallucinations. Exhibition Catalog. https://www.artechouse.com/machinehallucinations, Erişim Tarihi: 13 Mart 2025

Christie’s. (2018). Is artificial intelligence set to become art’s next medium? https://www.christies.com/features/A-collaboration-between-two-artists-one-human-one-a-machine-9332-1.aspx, Erişim Tarihi: 1 Nisan 2025

Milton Glaser. (t.y.). Posters. https://www.miltonglaser.com/the-work/posters/, Erişim Tarihi: 28 Mart 2025

New York State. (t.y.). The story of I love NY. https://www.iloveny.com, Erişim Tarihi: 28 Mart 2025

Obvious. (2018). The Belamy Family Series. https://www.obvious.art/belamy, Erişim Tarihi: 16 Mart 2025

The Museum of Modern Art. (t.y.). The man with the golden arm poster by Saul Bass. https://www.moma.org/, Erişim Tarihi: 28 Mart 2025

U.S. Copyright Office. (2023, 15 Mart). Copyright Registration Guidance: Works Containing Material Generated by Artificial Intelligence. https://www.copyright.gov/rulings-filings/guidance/works-containing-ai-generated-material.pdf, Erişim Tarihi: 3 Nisan 2025

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