Sanat Eğitimi ve Görsel Kültür: Dijitalleşme ve Popüler Kültürün Çağdaş Eğilimlere Etkisi
Özet
Referanslar
Adobe. (2024). Adobe Photoshop ve Illustrator: Dijital Tasarım Araçları. Adobe Inc.
Berger, J. (1972). Ways of Seeing. Penguin Books.
Blender Foundation. (2024). Blender Documentation. Blender.org.
Buckingham, D. (2003). Media Education: Literacy, Learning and Contemporary Culture. Polity Press.
Dawkins, R. (1976). The Selfish Gene. Oxford University Press.
Elkins, J. (2007). Visual Literacy. Routledge.
Freedman, K. (2003). Teaching Visual Culture: Curriculum, Aesthetics, and the Social Life of Art. Teachers College Press.
Johnson, L., Adams Becker, S., & Estrada, V. (2016). NMC Horizon Report: Higher Education Edition. NMC.
Millî Eğitim Bakanlığı (MEB). (2018). Görsel Sanatlar Dersi Öğretim Programı (İlkokul ve Ortaokul 1-8. Sınıflar). Ankara: MEB Yayınları.
Mirzoeff, N. (1998). The Visual Culture Reader. Routledge.
Sturken, M., & Cartwright, L. (2001). Practices of Looking: An Introduction to Visual Culture. Oxford University Press.
Yakman, G. (2008). STEAM Education: An Overview of Creating a Model of Integrative Learning. STEAM Press.
Referanslar
Adobe. (2024). Adobe Photoshop ve Illustrator: Dijital Tasarım Araçları. Adobe Inc.
Berger, J. (1972). Ways of Seeing. Penguin Books.
Blender Foundation. (2024). Blender Documentation. Blender.org.
Buckingham, D. (2003). Media Education: Literacy, Learning and Contemporary Culture. Polity Press.
Dawkins, R. (1976). The Selfish Gene. Oxford University Press.
Elkins, J. (2007). Visual Literacy. Routledge.
Freedman, K. (2003). Teaching Visual Culture: Curriculum, Aesthetics, and the Social Life of Art. Teachers College Press.
Johnson, L., Adams Becker, S., & Estrada, V. (2016). NMC Horizon Report: Higher Education Edition. NMC.
Millî Eğitim Bakanlığı (MEB). (2018). Görsel Sanatlar Dersi Öğretim Programı (İlkokul ve Ortaokul 1-8. Sınıflar). Ankara: MEB Yayınları.
Mirzoeff, N. (1998). The Visual Culture Reader. Routledge.
Sturken, M., & Cartwright, L. (2001). Practices of Looking: An Introduction to Visual Culture. Oxford University Press.
Yakman, G. (2008). STEAM Education: An Overview of Creating a Model of Integrative Learning. STEAM Press.