Tasarım Yönetiminde Kadın: Blokzincir Teknolojileri, Nitelikli Fikri Tapu (NFT) ve Sanal Evren
Özet
Referanslar
Altaiy, M., Yıldız, İ., & Uçan B. (2023). Malware detection using deep learning algorithms. AURUM Journal of Engineering Systems and Architecture, 7(1), 11-26.
Anadolu Ajansı Haberi. (2024, 29 Nisan). NFT’nin Türkçe karşılığı nitelikli fikri tapu olarak belirlendi. https://www.aa.com.tr/tr/bilim-teknoloji/nftnin-turkce-karsiligi-nitelikli-fikri-tapu-olarak-belirlendi/2570316
Beck, R. (2018). Beyond bitcoin: The rise of blockchain World. Computer, 51(2), 54–58.
Cagnina, M., R., & Poian, M. (2007). How to compete in the metaverse: The business models in second life. U Udine Econ. Work. Paper, Udine, Italy, Tech. Rep. 01-2007, doi:10.2139/ssrn.1088779.
Costi, D., Diodato, F., Fanfoni, A., & Ortolan, E. (2024). Smart city or wise town? Conversations on the city of the fourth industrial revolution. In Smart City: A Critical Assessment Springer Nature Switzerland. 37-76.
Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021). Metaverse for social good: A university campus prototype, in Proc. 29th ACM Int. Conf. Multimedia, 153–161.
Glaser, F. (2017). Pervasive decentralisation of digital infrastructures: A framework for blockchain enabled system and use case analysis, HICSS.
Halpin, H., Piekarska, M. (2017). Introduction to security and privacy on the blockchain.
IEEE European Symposium on Security and Privacy Workshops (EuroS&PW), 1-3.
İstanbul Blockchain Woman. (2024, 29 Nisan). https://istanbulblockchainwomen.org/
Kemp, J., & Livingstone, D. (2006). Putting a second life “metaverse” skin on learning management systems. In Proceedings of the Second Life education workshop at the Second Life community convention (Vol. 20). The University of Paisley.
Kırbaş, İ. (2018). Blokzinciri teknolojisi ve yakın gelecekteki uygulama alanları. Mehmet Akif Ersoy Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 9(1), 75-82.
Knapp, A. (2018). How roblox is training the next generation of gaming entrepreneurs. USA:
Forbes. Retrieved from https://www.forbes.com/sites/alexknapp/2018/09/17/how-roblox-is-training-the-next-generation-of-gaming-entrepreneurs/?sh=7090c98e51a9
Long, R., U. (2019). Roblox and effect on education. Publication Number 10.13140/RG.2.2.33057.97129 [Master’s thesis, Drury University].
Mancuso, I., Petruzzelli, A., M., Panniello, U., & Nespoli, C. (2023). A microfoundation perspective on business model innovation: The cases of roblox and meta in metaverse. IEEE Transactions on Engineering Management. 1-14. https://doi.org/10.1109/TEM.2023.3275198.
Nadini, M., Alessandretti, L., Di Giacinto, F., Martino, M., Aiello, L. M., & Baronchelli, A. (2021). Mapping the NFT revolution: Market trends, trade networks, and visual features. Scientific Reports, 11(1), 1-11. https://doi.org/10.1038/s41598-021-00053-8.
Nakamoto, S. (2018, October 8). Bitcoin: A Peer-to-peer electronic cash system. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1. 221.9986.
Park, S., M., & Kim, Y., G. (2022). A metaverse: Taxonomy, components, applications, and open challenges. in IEEE Access, vol. 10, pp. 4209-4251, doi: 10.1109/ACCESS.2021.3140175.
Reyna, A., Martín, C., Chen, J., Soler, E. & Díaz, M., (2018). On blockchain and its integration with IoT challenges and opportunities. Future Generation Computer Systems, 88, 173–190.
Roblox Blog, Roblox Corp., (2022). Accessed: Nov. 1, 2021. [Online]. Available: https://blog.roblox.com/
Tama, B., A., Kweka, B., J., Park, Y., & Rhee, K., H. (2017). A critical review of blockchain and its current applications. 2017 International Conference on Electrical Engineering and Computer Science (ICECOS), 109–113.
Tanrıverdi, M., Uysal, M., & Üstündağ, M. T. (2019). Blokzinciri teknolojisi nedir? Ne değildir ?: Alanyazın incelemesi. Bilişim Teknolojileri Dergisi, 12(3), 203-217.
Ucan, B. (2024). Generation of character designs based on Pre-Islamic beliefs of Turks. International Journal of Religion, 5(5), 746-757.
Uçan, B. (2023). Sanal evrende mitoloji temalı içeriklerin incelenmesi: Roblox örneği. Görsel Sanatlarda Güncel Uygulamalar, Editör: Fikri Salman, Uğur Bakan, Ufuk Bakan, E. Nilüfer Üstündağ, İzmir Katip Çelebi Üniversitesi, Yayın no: 37. E-ISBN: 978-605-72469-3-6.
Ültay, E., Akyurt, H., & Ültay, N. (2021). Sosyal bilimlerde betimsel içerik analizi. IBAD Sosyal Bilimler Dergisi, (10), 188-201.
Yıldırım ile Röportaj (2024). Tasarımcı Bahar Özden Yıldırım ile röportaj. Kayıt ve Söyleşi Tarihi: 05.02.2024.
Zheng, Z., Xie, S., Dai, H., Chen, X., & Wang, H. (2017). An overview of blockchain technology: Architecture, consensus, and future trends”, Proceedings - 2017 IEEE 6th International Congress on Big Data, BigData Congress 2017, 557–564.
Referanslar
Altaiy, M., Yıldız, İ., & Uçan B. (2023). Malware detection using deep learning algorithms. AURUM Journal of Engineering Systems and Architecture, 7(1), 11-26.
Anadolu Ajansı Haberi. (2024, 29 Nisan). NFT’nin Türkçe karşılığı nitelikli fikri tapu olarak belirlendi. https://www.aa.com.tr/tr/bilim-teknoloji/nftnin-turkce-karsiligi-nitelikli-fikri-tapu-olarak-belirlendi/2570316
Beck, R. (2018). Beyond bitcoin: The rise of blockchain World. Computer, 51(2), 54–58.
Cagnina, M., R., & Poian, M. (2007). How to compete in the metaverse: The business models in second life. U Udine Econ. Work. Paper, Udine, Italy, Tech. Rep. 01-2007, doi:10.2139/ssrn.1088779.
Costi, D., Diodato, F., Fanfoni, A., & Ortolan, E. (2024). Smart city or wise town? Conversations on the city of the fourth industrial revolution. In Smart City: A Critical Assessment Springer Nature Switzerland. 37-76.
Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021). Metaverse for social good: A university campus prototype, in Proc. 29th ACM Int. Conf. Multimedia, 153–161.
Glaser, F. (2017). Pervasive decentralisation of digital infrastructures: A framework for blockchain enabled system and use case analysis, HICSS.
Halpin, H., Piekarska, M. (2017). Introduction to security and privacy on the blockchain.
IEEE European Symposium on Security and Privacy Workshops (EuroS&PW), 1-3.
İstanbul Blockchain Woman. (2024, 29 Nisan). https://istanbulblockchainwomen.org/
Kemp, J., & Livingstone, D. (2006). Putting a second life “metaverse” skin on learning management systems. In Proceedings of the Second Life education workshop at the Second Life community convention (Vol. 20). The University of Paisley.
Kırbaş, İ. (2018). Blokzinciri teknolojisi ve yakın gelecekteki uygulama alanları. Mehmet Akif Ersoy Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 9(1), 75-82.
Knapp, A. (2018). How roblox is training the next generation of gaming entrepreneurs. USA:
Forbes. Retrieved from https://www.forbes.com/sites/alexknapp/2018/09/17/how-roblox-is-training-the-next-generation-of-gaming-entrepreneurs/?sh=7090c98e51a9
Long, R., U. (2019). Roblox and effect on education. Publication Number 10.13140/RG.2.2.33057.97129 [Master’s thesis, Drury University].
Mancuso, I., Petruzzelli, A., M., Panniello, U., & Nespoli, C. (2023). A microfoundation perspective on business model innovation: The cases of roblox and meta in metaverse. IEEE Transactions on Engineering Management. 1-14. https://doi.org/10.1109/TEM.2023.3275198.
Nadini, M., Alessandretti, L., Di Giacinto, F., Martino, M., Aiello, L. M., & Baronchelli, A. (2021). Mapping the NFT revolution: Market trends, trade networks, and visual features. Scientific Reports, 11(1), 1-11. https://doi.org/10.1038/s41598-021-00053-8.
Nakamoto, S. (2018, October 8). Bitcoin: A Peer-to-peer electronic cash system. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1. 221.9986.
Park, S., M., & Kim, Y., G. (2022). A metaverse: Taxonomy, components, applications, and open challenges. in IEEE Access, vol. 10, pp. 4209-4251, doi: 10.1109/ACCESS.2021.3140175.
Reyna, A., Martín, C., Chen, J., Soler, E. & Díaz, M., (2018). On blockchain and its integration with IoT challenges and opportunities. Future Generation Computer Systems, 88, 173–190.
Roblox Blog, Roblox Corp., (2022). Accessed: Nov. 1, 2021. [Online]. Available: https://blog.roblox.com/
Tama, B., A., Kweka, B., J., Park, Y., & Rhee, K., H. (2017). A critical review of blockchain and its current applications. 2017 International Conference on Electrical Engineering and Computer Science (ICECOS), 109–113.
Tanrıverdi, M., Uysal, M., & Üstündağ, M. T. (2019). Blokzinciri teknolojisi nedir? Ne değildir ?: Alanyazın incelemesi. Bilişim Teknolojileri Dergisi, 12(3), 203-217.
Ucan, B. (2024). Generation of character designs based on Pre-Islamic beliefs of Turks. International Journal of Religion, 5(5), 746-757.
Uçan, B. (2023). Sanal evrende mitoloji temalı içeriklerin incelenmesi: Roblox örneği. Görsel Sanatlarda Güncel Uygulamalar, Editör: Fikri Salman, Uğur Bakan, Ufuk Bakan, E. Nilüfer Üstündağ, İzmir Katip Çelebi Üniversitesi, Yayın no: 37. E-ISBN: 978-605-72469-3-6.
Ültay, E., Akyurt, H., & Ültay, N. (2021). Sosyal bilimlerde betimsel içerik analizi. IBAD Sosyal Bilimler Dergisi, (10), 188-201.
Yıldırım ile Röportaj (2024). Tasarımcı Bahar Özden Yıldırım ile röportaj. Kayıt ve Söyleşi Tarihi: 05.02.2024.
Zheng, Z., Xie, S., Dai, H., Chen, X., & Wang, H. (2017). An overview of blockchain technology: Architecture, consensus, and future trends”, Proceedings - 2017 IEEE 6th International Congress on Big Data, BigData Congress 2017, 557–564.