Otizm Spektrum Bozukluğunda Teknolojik Yenilikler

Özet

Referanslar

American Psychiatric Association, D. and A.P. Association, Diagnostic and statistical manual of mental disorders: DSM-5. Vol. 5. 2013: American psychiatric association Washington, DC.

Association, A.P., Diagnostic and statistical manual of mental disorders. Text revision, 2000.

Edition, F., Diagnostic and statistical manual of mental disorders. Am Psychiatric Assoc, 2013. 21(21): p. 591-643.

Hart, M. Autism/excel study. in Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility. 2005.

Grynszpan, O., J. Martin, and J. Nadel, Designing educational software dedicated to people with autism. Assistive technology: from virtuality to reality, proceedings of AAATE, 2005: p. 456-460.

Moore, D., Computers and people with autism. Asperger Syndrome, 1998: p. 20-21.

Murray, D.K., Autism and information technology: therapy with computers, in Autism and Learning (Classic Edition). 2011, Routledge. p. 98-113.

Bekele, E., et al., Understanding how adolescents with autism respond to facial expressions in virtual reality environments. IEEE transactions on visualization and computer graphics, 2013. 19(4): p. 711-720.

Orlosky, J., et al., Emulation of physician tasks in eye-tracked virtual reality for remote diagnosis of neurodegenerative disease. IEEE transactions on visualization and computer graphics, 2017. 23(4): p. 1302-1311.

Bird, M.-L., et al., A randomized controlled trial investigating the efficacy of virtual reality in inpatient stroke rehabilitation. Archives of Physical Medicine and Rehabilitation, 2017. 98(10): p. e27.

Pulijala, Y., et al., Effectiveness of immersive virtual reality in surgical training—a randomized control trial. Journal of Oral and Maxillofacial Surgery, 2018. 76(5): p. 1065-1072.

Mishkind, M.C., et al., Review of virtual reality treatment in psychiatry: evidence versus current diffusion and use. Current psychiatry reports, 2017. 19: p. 1-8.

Dhamodharan, T., et al. Cognitive rehabilitation for autism children mental status observation using virtual reality based interactive environment. in Intelligent Human Systems Integration 2020: Proceedings of the 3rd International Conference on Intelligent Human Systems Integration (IHSI 2020): Integrating People and Intelligent Systems, February 19-21, 2020, Modena, Italy. 2020. Springer.

Parsons, S. and S. Cobb, State-of-the-art of virtual reality technologies for children on the autism spectrum, in Technology and students with special educational needs. 2016, Routledge. p. 77-88.

Mosher, M.A. and A.C. Carreon, Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality. Research in Learning Technology, 2021. 29.

Dechsling, A., et al., Virtual reality and naturalistic developmental behavioral interventions for children with autism spectrum disorder. Research in developmental disabilities, 2021. 111: p. 103885.

Searle, M.S. and E.L. Jackson, Recreation non-participation and barriers to participation: Considerations for the management of recreation delivery systems. Journal of Park and Recreation Administration, 1985. 3(2).

Garton, A.F. and C. Pratt, Leisure activities of adolescent school students: Predictors of participation and interest. Journal of adolescence, 1991. 14(3): p. 305-321.

Silver, M. and P. Oakes, Evaluation of a new computer intervention to teach people with autism or Asperger syndrome to recognize and predict emotions in others. Autism, 2001. 5(3): p. 299-316.

Moore, M. and S. Calvert, Brief report: Vocabulary acquisition for children with autism: Teacher or computer instruction. Journal of autism and developmental disorders, 2000. 30: p. 359-362.

Bernard-Opitz, V., N. Sriram, and S. Nakhoda-Sapuan, Enhancing social problem solving in children with autism and normal children through computer-assisted instruction. Journal of autism and developmental disorders, 2001. 31: p. 377-384.

Josman, N., et al., Effectiveness of virtual reality for teaching street-crossing skills to children and adolescents with autism. International Journal on Disability and Human Development, 2008. 7(1): p. 49-56.

Bosseler, A. and D.W. Massaro, Development and evaluation of a computer-animated tutor for vocabulary and language learning in children with autism. Journal of autism and developmental disorders, 2003. 33: p. 653-672.

Dowrick, P.W., A review of self modeling and related interventions. Applied and preventive psychology, 1999. 8(1): p. 23-39.

Lányi, C.S. and Á. Tilinger. Multimedia and virtual reality in the rehabilitation of autistic children. in International Conference on Computers for Handicapped Persons. 2004. Springer.

Parsons, S., A. Leonard, and P. Mitchell, Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder. Computers & Education, 2006. 47(2): p. 186-206.

Dautenhahn, K. Robots as social actors: Aurora and the case of autism. in Proc. CT99, The Third International Cognitive Technology Conference, August, San Francisco. 1999. Citeseer.

Gal, E., et al. Enhancing social communication through story-telling among high-functioning children with autism. in Intelligent Technologies for Interactive Entertainment: First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30–December 2, 2005. Proceedings 1. 2005. Springer.

Gal, E., et al., Enhancing social communication of children with high-functioning autism through a co-located interface. Ai & Society, 2009. 24: p. 75-84.

Johnston, S.S., J. Reichle, and J. Evans, Supporting augmentative and alternative communication use by beginning communicators with severe disabilities. 2004.

Association, A.S.-L.-H. Augmentative and Alternative Communication (AAC). 16 Mart, 2024); Available from: https://www.asha.org/public/speech/disorders/aac/.

Baxter, S., et al., Barriers and facilitators to the use of high‐technology augmentative and alternative communication devices: a systematic review and qualitative synthesis. International Journal of Language & Communication Disorders, 2012. 47(2): p. 115-129.

YIRTIK, H.N., et al., Yoğun Bakımda Tedavi Gören Bireyler İçin Yüksek Teknolojili Alternatif ve Destekleyici İletişim Sistemi Gereksinimlerinin Belirlenmesi ve Prototip Geliştirilmesi. Hacettepe University Faculty of Health Sciences Journal, 2023. 10(1): p. 58-84.

Ganz, J.B., AAC interventions for individuals with autism spectrum disorders: State of the science and future research directions. Augmentative and Alternative Communication, 2015. 31(3): p. 203-214.

Elsahar, Y., et al., Augmentative and alternative communication (AAC) advances: A review of configurations for individuals with a speech disability. Sensors, 2019. 19(8): p. 1911.

Cook, A.M. and J.M. Polgar, Assistive technologies-e-book: principles and practice. 2014: Elsevier Health Sciences.

Fletcher-Watson, S., Evidence-based technology design and commercialisation: Recommendations derived from research in education and autism. TechTrends, 2015. 59: p. 84-88.

Dattolo, A. and F. Luccio, Accessible and usable websites and mobile applications for people with autism spectrum disorders: a comparative study. EAI Endorsed Trans. 4 (13), e5 (2017).

Mikropoulos, T.A. and A. Natsis, Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & education, 2011. 56(3): p. 769-780.

Mitchell, P., S. Parsons, and A. Leonard, Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders. Journal of autism and developmental disorders, 2007. 37: p. 589-600.

Schreibman, L. and B. Ingersoll, Behavioral Interventions to Promote Learning in Individuals with Autism. 2005.

Bellani, M., et al., Virtual reality in autism: state of the art. Epidemiology and psychiatric sciences, 2011. 20(3): p. 235-238.

Ke, F., J. Moon, and Z. Sokolikj, Virtual reality–based social skills training for children with autism spectrum disorder. Journal of Special Education Technology, 2022. 37(1): p. 49-62.

Didehbani, N., et al., Virtual reality social cognition training for children with high functioning autism. Computers in human behavior, 2016. 62: p. 703-711.

Lahiri, U., et al., Design of a virtual reality based adaptive response technology for children with autism. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2012. 21(1): p. 55-64.

Lahiri, U., et al. Understanding psychophysiological response to a Virtual Reality-based social communication system for children with ASD. in 2011 International Conference on Virtual Rehabilitation. 2011. IEEE.

Kuriakose, S., et al. A step towards virtual reality based social communication for children with Autism. in 2013 International Conference on Control, Automation, Robotics and Embedded Systems (CARE). 2013. IEEE.

Halabi, O., et al., Design of immersive virtual reality system to improve communication skills in individuals with autism. 2017.

Pares, N., et al., Achieving dialogue with children with severe autism in an adaptive multisensory interaction: the" MEDIATE" project. IEEE Transactions on Visualization and Computer Graphics, 2005. 11(6): p. 734-743.

Kandalaft, M.R., et al., Virtual reality social cognition training for young adults with high-functioning autism. Journal of autism and developmental disorders, 2013. 43: p. 34-44.

Wang, M. and E. Anagnostou, Virtual reality as treatment tool for children with autism. Comprehensive guide to autism, 2014: p. 2125-2141.

Day-Watkins, J., et al., Behavior skills training with voice-over video modeling. Journal of organizational behavior management, 2018. 38(2-3): p. 258-273.

Ashori, M. and S.S. Jalil-Abkenar, The Effectiveness of Video Modeling on Social Skills of Children with Autism Spectrum Disorder. Practice in Clinical Psychology, 2019. 7(3): p. 159-166.

Ahmad, W.F.W. and N.A.B. Zulkharnain, Development of a Mobile Application Using Augmentative and Alternative Communication and Video Modelling for Autistic Children. Global Business & Management Research, 2020. 12(4).

GÜL, S.O., et al., Effectiveness of video modeling in teaching following public direction signs for students with autism spectrum disorders. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 2019. 34(2): p. 487-504.

Hall, C.M., E.D. Culler, and A. Frank-Webb, Online dissemination of resources and services for parents of children with autism spectrum disorders (ASDs): A systematic review of evidence. Review Journal of Autism and Developmental Disorders, 2016. 3: p. 273-285.

Iwarsson, S. and A. Ståhl, Accessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships. Disability and rehabilitation, 2003. 25(2): p. 57-66.

Cañete, R. and M.E. Peralta, ASDesign: a user-centered method for the design of assistive technology that helps children with autism spectrum disorders be more independent in their daily routines. Sustainability, 2022. 14(1): p. 516.

Bekele, E., et al., Pilot clinical application of an adaptive robotic system for young children with autism. Autism, 2014. 18(5): p. 598-608.

Robins, B., et al., Robotic assistants in therapy and education of children with autism: can a small humanoid robot help encourage social interaction skills? Universal access in the information society, 2005. 4: p. 105-120.

Shamsuddin, S., et al., Design and ethical concerns in robotic adjunct therapy protocols for children with autism. Procedia Computer Science, 2014. 42: p. 9-16.

Referanslar

American Psychiatric Association, D. and A.P. Association, Diagnostic and statistical manual of mental disorders: DSM-5. Vol. 5. 2013: American psychiatric association Washington, DC.

Association, A.P., Diagnostic and statistical manual of mental disorders. Text revision, 2000.

Edition, F., Diagnostic and statistical manual of mental disorders. Am Psychiatric Assoc, 2013. 21(21): p. 591-643.

Hart, M. Autism/excel study. in Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility. 2005.

Grynszpan, O., J. Martin, and J. Nadel, Designing educational software dedicated to people with autism. Assistive technology: from virtuality to reality, proceedings of AAATE, 2005: p. 456-460.

Moore, D., Computers and people with autism. Asperger Syndrome, 1998: p. 20-21.

Murray, D.K., Autism and information technology: therapy with computers, in Autism and Learning (Classic Edition). 2011, Routledge. p. 98-113.

Bekele, E., et al., Understanding how adolescents with autism respond to facial expressions in virtual reality environments. IEEE transactions on visualization and computer graphics, 2013. 19(4): p. 711-720.

Orlosky, J., et al., Emulation of physician tasks in eye-tracked virtual reality for remote diagnosis of neurodegenerative disease. IEEE transactions on visualization and computer graphics, 2017. 23(4): p. 1302-1311.

Bird, M.-L., et al., A randomized controlled trial investigating the efficacy of virtual reality in inpatient stroke rehabilitation. Archives of Physical Medicine and Rehabilitation, 2017. 98(10): p. e27.

Pulijala, Y., et al., Effectiveness of immersive virtual reality in surgical training—a randomized control trial. Journal of Oral and Maxillofacial Surgery, 2018. 76(5): p. 1065-1072.

Mishkind, M.C., et al., Review of virtual reality treatment in psychiatry: evidence versus current diffusion and use. Current psychiatry reports, 2017. 19: p. 1-8.

Dhamodharan, T., et al. Cognitive rehabilitation for autism children mental status observation using virtual reality based interactive environment. in Intelligent Human Systems Integration 2020: Proceedings of the 3rd International Conference on Intelligent Human Systems Integration (IHSI 2020): Integrating People and Intelligent Systems, February 19-21, 2020, Modena, Italy. 2020. Springer.

Parsons, S. and S. Cobb, State-of-the-art of virtual reality technologies for children on the autism spectrum, in Technology and students with special educational needs. 2016, Routledge. p. 77-88.

Mosher, M.A. and A.C. Carreon, Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality. Research in Learning Technology, 2021. 29.

Dechsling, A., et al., Virtual reality and naturalistic developmental behavioral interventions for children with autism spectrum disorder. Research in developmental disabilities, 2021. 111: p. 103885.

Searle, M.S. and E.L. Jackson, Recreation non-participation and barriers to participation: Considerations for the management of recreation delivery systems. Journal of Park and Recreation Administration, 1985. 3(2).

Garton, A.F. and C. Pratt, Leisure activities of adolescent school students: Predictors of participation and interest. Journal of adolescence, 1991. 14(3): p. 305-321.

Silver, M. and P. Oakes, Evaluation of a new computer intervention to teach people with autism or Asperger syndrome to recognize and predict emotions in others. Autism, 2001. 5(3): p. 299-316.

Moore, M. and S. Calvert, Brief report: Vocabulary acquisition for children with autism: Teacher or computer instruction. Journal of autism and developmental disorders, 2000. 30: p. 359-362.

Bernard-Opitz, V., N. Sriram, and S. Nakhoda-Sapuan, Enhancing social problem solving in children with autism and normal children through computer-assisted instruction. Journal of autism and developmental disorders, 2001. 31: p. 377-384.

Josman, N., et al., Effectiveness of virtual reality for teaching street-crossing skills to children and adolescents with autism. International Journal on Disability and Human Development, 2008. 7(1): p. 49-56.

Bosseler, A. and D.W. Massaro, Development and evaluation of a computer-animated tutor for vocabulary and language learning in children with autism. Journal of autism and developmental disorders, 2003. 33: p. 653-672.

Dowrick, P.W., A review of self modeling and related interventions. Applied and preventive psychology, 1999. 8(1): p. 23-39.

Lányi, C.S. and Á. Tilinger. Multimedia and virtual reality in the rehabilitation of autistic children. in International Conference on Computers for Handicapped Persons. 2004. Springer.

Parsons, S., A. Leonard, and P. Mitchell, Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder. Computers & Education, 2006. 47(2): p. 186-206.

Dautenhahn, K. Robots as social actors: Aurora and the case of autism. in Proc. CT99, The Third International Cognitive Technology Conference, August, San Francisco. 1999. Citeseer.

Gal, E., et al. Enhancing social communication through story-telling among high-functioning children with autism. in Intelligent Technologies for Interactive Entertainment: First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30–December 2, 2005. Proceedings 1. 2005. Springer.

Gal, E., et al., Enhancing social communication of children with high-functioning autism through a co-located interface. Ai & Society, 2009. 24: p. 75-84.

Johnston, S.S., J. Reichle, and J. Evans, Supporting augmentative and alternative communication use by beginning communicators with severe disabilities. 2004.

Association, A.S.-L.-H. Augmentative and Alternative Communication (AAC). 16 Mart, 2024); Available from: https://www.asha.org/public/speech/disorders/aac/.

Baxter, S., et al., Barriers and facilitators to the use of high‐technology augmentative and alternative communication devices: a systematic review and qualitative synthesis. International Journal of Language & Communication Disorders, 2012. 47(2): p. 115-129.

YIRTIK, H.N., et al., Yoğun Bakımda Tedavi Gören Bireyler İçin Yüksek Teknolojili Alternatif ve Destekleyici İletişim Sistemi Gereksinimlerinin Belirlenmesi ve Prototip Geliştirilmesi. Hacettepe University Faculty of Health Sciences Journal, 2023. 10(1): p. 58-84.

Ganz, J.B., AAC interventions for individuals with autism spectrum disorders: State of the science and future research directions. Augmentative and Alternative Communication, 2015. 31(3): p. 203-214.

Elsahar, Y., et al., Augmentative and alternative communication (AAC) advances: A review of configurations for individuals with a speech disability. Sensors, 2019. 19(8): p. 1911.

Cook, A.M. and J.M. Polgar, Assistive technologies-e-book: principles and practice. 2014: Elsevier Health Sciences.

Fletcher-Watson, S., Evidence-based technology design and commercialisation: Recommendations derived from research in education and autism. TechTrends, 2015. 59: p. 84-88.

Dattolo, A. and F. Luccio, Accessible and usable websites and mobile applications for people with autism spectrum disorders: a comparative study. EAI Endorsed Trans. 4 (13), e5 (2017).

Mikropoulos, T.A. and A. Natsis, Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & education, 2011. 56(3): p. 769-780.

Mitchell, P., S. Parsons, and A. Leonard, Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders. Journal of autism and developmental disorders, 2007. 37: p. 589-600.

Schreibman, L. and B. Ingersoll, Behavioral Interventions to Promote Learning in Individuals with Autism. 2005.

Bellani, M., et al., Virtual reality in autism: state of the art. Epidemiology and psychiatric sciences, 2011. 20(3): p. 235-238.

Ke, F., J. Moon, and Z. Sokolikj, Virtual reality–based social skills training for children with autism spectrum disorder. Journal of Special Education Technology, 2022. 37(1): p. 49-62.

Didehbani, N., et al., Virtual reality social cognition training for children with high functioning autism. Computers in human behavior, 2016. 62: p. 703-711.

Lahiri, U., et al., Design of a virtual reality based adaptive response technology for children with autism. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2012. 21(1): p. 55-64.

Lahiri, U., et al. Understanding psychophysiological response to a Virtual Reality-based social communication system for children with ASD. in 2011 International Conference on Virtual Rehabilitation. 2011. IEEE.

Kuriakose, S., et al. A step towards virtual reality based social communication for children with Autism. in 2013 International Conference on Control, Automation, Robotics and Embedded Systems (CARE). 2013. IEEE.

Halabi, O., et al., Design of immersive virtual reality system to improve communication skills in individuals with autism. 2017.

Pares, N., et al., Achieving dialogue with children with severe autism in an adaptive multisensory interaction: the" MEDIATE" project. IEEE Transactions on Visualization and Computer Graphics, 2005. 11(6): p. 734-743.

Kandalaft, M.R., et al., Virtual reality social cognition training for young adults with high-functioning autism. Journal of autism and developmental disorders, 2013. 43: p. 34-44.

Wang, M. and E. Anagnostou, Virtual reality as treatment tool for children with autism. Comprehensive guide to autism, 2014: p. 2125-2141.

Day-Watkins, J., et al., Behavior skills training with voice-over video modeling. Journal of organizational behavior management, 2018. 38(2-3): p. 258-273.

Ashori, M. and S.S. Jalil-Abkenar, The Effectiveness of Video Modeling on Social Skills of Children with Autism Spectrum Disorder. Practice in Clinical Psychology, 2019. 7(3): p. 159-166.

Ahmad, W.F.W. and N.A.B. Zulkharnain, Development of a Mobile Application Using Augmentative and Alternative Communication and Video Modelling for Autistic Children. Global Business & Management Research, 2020. 12(4).

GÜL, S.O., et al., Effectiveness of video modeling in teaching following public direction signs for students with autism spectrum disorders. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 2019. 34(2): p. 487-504.

Hall, C.M., E.D. Culler, and A. Frank-Webb, Online dissemination of resources and services for parents of children with autism spectrum disorders (ASDs): A systematic review of evidence. Review Journal of Autism and Developmental Disorders, 2016. 3: p. 273-285.

Iwarsson, S. and A. Ståhl, Accessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships. Disability and rehabilitation, 2003. 25(2): p. 57-66.

Cañete, R. and M.E. Peralta, ASDesign: a user-centered method for the design of assistive technology that helps children with autism spectrum disorders be more independent in their daily routines. Sustainability, 2022. 14(1): p. 516.

Bekele, E., et al., Pilot clinical application of an adaptive robotic system for young children with autism. Autism, 2014. 18(5): p. 598-608.

Robins, B., et al., Robotic assistants in therapy and education of children with autism: can a small humanoid robot help encourage social interaction skills? Universal access in the information society, 2005. 4: p. 105-120.

Shamsuddin, S., et al., Design and ethical concerns in robotic adjunct therapy protocols for children with autism. Procedia Computer Science, 2014. 42: p. 9-16.

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20 Eylül 2024

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