Spor Yönetiminde Teknolojik Yönelimler
Özet
Referanslar
Araújo, D., Couceiro, M., Seifert, L., Sarmento, H., & Davids, K. (2021). Artificial intelligence in sport performance analysis. Routledge.
Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., & Craig, C. (2009). Using virtual reality to analyze sports performance. IEEE Computer Graphics and Applications, 30(2), 14-21.
Bornemark, O. (2013). Success factors for e-sport games. In Umeå’s 16th Student Conference in Computing Science (1-12).
Giblin, G., Tor, E., & Parrington, L. (2016). The impact of technology on elite sports performance. Sensoria: A Journal of Mind, Brain & Culture, 12(2).
Harun, A. (2018). Development of e-Sport in Turkey and in the World. International Journal of Sport Culture and Science, 6(1), 95-102.
Katz, L., Parker, J., Tyreman, H., Kopp, G., Levy, R., & Chang, E. (2006). Virtual reality in sport and wellness: Promise and reality. International Journal of Computer Science in Sport, 4(1), 4-16.
Luo Q. (2014). Advances in Sports Engineering and Technology, CRC PRess, New York.
Mallen C. (2017). Emerging Technologies in Sport, Routledge, London & New York.
Neumann, D. L., Moffitt, R. L., Thomas, P. R., Loveday, K., Watling, D. P., Lombard, C. L., ... & Tremeer, M. A. (2018). A systematic review of the application of interactive virtual reality to sport. Virtual Reality, 22, 183-198.
Noetel, M., Ciarrochi, J., Van Zanden, B., & Lonsdale, C. (2019). Mindfulness and acceptance approaches to sporting performance enhancement: A systematic review. International Review of Sport and Exercise Psychology, 12(1), 139-175.
Novatchkov, H., & Baca, A. (2013). Artificial intelligence in sports on the example of weight training. Journal of sports science & medicine, 12(1), 27.
Nyström, A. G., Mccauley, B., Macey, J., Scholz, T., Bescombes, N., Cestino, J., ... & Törhönen, M. (2022). Current issues of sustainability in esports. International Journal of Esports, 1(1), 1.
Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: A systematic review. International Review of Sport and Exercise Psychology, 13(1), 319-352.
Rathi, K., Somani, P., Koul, A. V., & Manu, K. S. (2020). Applications of artificial intelligence in the game of football: The global perspective. Researchers World, 11(2), 18-29.
Siegel, J., & Morris, D. (2020). Robotics, automation, and the future of sports. 21st Century Sports: How Technologies Will Change Sports in the Digital Age, 53-72.
Urbaniak, K., Wątróbski, J., & Sałabun, W. (2020). Identification of players ranking in e-sport. Applied Sciences, 10(19), 6768.
Referanslar
Araújo, D., Couceiro, M., Seifert, L., Sarmento, H., & Davids, K. (2021). Artificial intelligence in sport performance analysis. Routledge.
Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., & Craig, C. (2009). Using virtual reality to analyze sports performance. IEEE Computer Graphics and Applications, 30(2), 14-21.
Bornemark, O. (2013). Success factors for e-sport games. In Umeå’s 16th Student Conference in Computing Science (1-12).
Giblin, G., Tor, E., & Parrington, L. (2016). The impact of technology on elite sports performance. Sensoria: A Journal of Mind, Brain & Culture, 12(2).
Harun, A. (2018). Development of e-Sport in Turkey and in the World. International Journal of Sport Culture and Science, 6(1), 95-102.
Katz, L., Parker, J., Tyreman, H., Kopp, G., Levy, R., & Chang, E. (2006). Virtual reality in sport and wellness: Promise and reality. International Journal of Computer Science in Sport, 4(1), 4-16.
Luo Q. (2014). Advances in Sports Engineering and Technology, CRC PRess, New York.
Mallen C. (2017). Emerging Technologies in Sport, Routledge, London & New York.
Neumann, D. L., Moffitt, R. L., Thomas, P. R., Loveday, K., Watling, D. P., Lombard, C. L., ... & Tremeer, M. A. (2018). A systematic review of the application of interactive virtual reality to sport. Virtual Reality, 22, 183-198.
Noetel, M., Ciarrochi, J., Van Zanden, B., & Lonsdale, C. (2019). Mindfulness and acceptance approaches to sporting performance enhancement: A systematic review. International Review of Sport and Exercise Psychology, 12(1), 139-175.
Novatchkov, H., & Baca, A. (2013). Artificial intelligence in sports on the example of weight training. Journal of sports science & medicine, 12(1), 27.
Nyström, A. G., Mccauley, B., Macey, J., Scholz, T., Bescombes, N., Cestino, J., ... & Törhönen, M. (2022). Current issues of sustainability in esports. International Journal of Esports, 1(1), 1.
Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: A systematic review. International Review of Sport and Exercise Psychology, 13(1), 319-352.
Rathi, K., Somani, P., Koul, A. V., & Manu, K. S. (2020). Applications of artificial intelligence in the game of football: The global perspective. Researchers World, 11(2), 18-29.
Siegel, J., & Morris, D. (2020). Robotics, automation, and the future of sports. 21st Century Sports: How Technologies Will Change Sports in the Digital Age, 53-72.
Urbaniak, K., Wątróbski, J., & Sałabun, W. (2020). Identification of players ranking in e-sport. Applied Sciences, 10(19), 6768.